Digimon World 4: Difference between revisions

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I tested the game and find the best solution for a low end machine. like mine
(updated developer)
(I tested the game and find the best solution for a low end machine. like mine)
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|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
|Status=2
|Region=
*NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*1.7.0 (dev-93-ge2c472baa)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
* Other hacks : Enabled
* VU hacks :
** mVU - Enable
** mtVU - Disable
</spoiler>
|Graphics=GSDX32-SSE2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** All checkbox disable (OPTIONAL)
**Resolution : Native (OPTIONAL)
** Anisotropic Filtering and Mipmapping : OFF (OPTIONAL)
** CRC HACK LEVEL : PARTIAL(RECOMMENDED)
* Shader Configuration (OPTIONAL)
** All checkbox : Disable.
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
*OPTIONAL*
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console.
*NOTE*
Playing with 2 players doesn't impact in the performance at all.
You might suffer from a sightly frame rate drops when too many enemies/npcs are gathered in the screen/around. Most of time Unnoticeable.
|Tester=Catlovus20
}}
{{TestingFooter}}
{{TestingFooter}}


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