Crash: Mind over Mutant: Difference between revisions
Added switching to OpenGL as a fix for Broken Shadows.
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(Added switching to OpenGL as a fix for Broken Shadows.) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows dropped by characters render in 3D when GSdx is in hardware mode. | |Description=Shadows dropped by characters render in 3D when GSdx is in hardware mode. | ||
|Workaround= | |Workaround=To rendere the shadows correctly, choose OpenGL(Hardware) as your GSdx Graphics Renderer: Config / Video (GS) / Plugin Settings / Renderer: OpenGL (Hardware). Alternatively, if your hardware is fast enough, switch GSdx to software mode (press F9). | ||
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{{Crash Bandicoot series}} | {{Crash Bandicoot series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Crash-Mind-Over-Mutant-SLUS-21728-U--28772 Crash - Mind Over Mutant (SLUS 21728) (U)]}} | *[http://forums.pcsx2.net/Thread-Crash-Mind-Over-Mutant-SLUS-21728-U--28772 Crash - Mind Over Mutant (SLUS 21728) (U)]}} |