Crash: Mind over Mutant: Difference between revisions

Jump to navigation Jump to search
Added switching to OpenGL as a fix for Broken Shadows.
No edit summary
(Added switching to OpenGL as a fix for Broken Shadows.)
Line 115: Line 115:
|IssueLevel=0
|IssueLevel=0
|Description=Shadows dropped by characters render in 3D when GSdx is in hardware mode.
|Description=Shadows dropped by characters render in 3D when GSdx is in hardware mode.
|Workaround=Switch GSdx to software mode (press F9) to make the shadows render normally.
|Workaround=To rendere the shadows correctly, choose OpenGL(Hardware) as your GSdx Graphics Renderer: Config / Video (GS) / Plugin Settings / Renderer: OpenGL (Hardware). Alternatively, if your hardware is fast enough, switch GSdx to software mode (press F9).
}}
}}
{{Crash Bandicoot series}}
{{Crash Bandicoot series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Crash-Mind-Over-Mutant-SLUS-21728-U--28772 Crash - Mind Over Mutant (SLUS 21728) (U)]}}
*[http://forums.pcsx2.net/Thread-Crash-Mind-Over-Mutant-SLUS-21728-U--28772 Crash - Mind Over Mutant (SLUS 21728) (U)]}}
ninja
2

edits

Navigation menu