Gran Turismo 4 Prologue: Difference between revisions
The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.
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(The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.) |
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Heavy crashing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description=Crashes pretty often. Happens because of spikes in VRam use. | |Description=Crashes pretty often. Happens because of spikes in VRam use. | ||
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl | |Workaround=<br> | ||
In | # If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two. | ||
# In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | |||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help. | |||
}} | }} | ||