Phantasy Star Universe: Difference between revisions
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*6GB DDR3-1333 | *6GB DDR3-1333 | ||
|Revision= | |Revision= | ||
* 1.3. | * 1.3.1-20 (GIT) | ||
|Graphics= | |Graphics= | ||
* GSdx 1.3. | * GSdx 1.3.1-20 0.1.16 SSE4 | ||
** Renderer: D3D11 HW | ** Renderer: D3D11 HW | ||
** Internal Res: 2560x1440 | ** Internal Res: 2560x1440 | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
|Sound= | |Sound= | ||
* SPU2-X 1.3. | * SPU2-X 1.3.1-20 | ||
** Module: XAudio2 | ** Module: XAudio2 | ||
** Latency: 150ms | ** Latency: 150ms | ||
** Sync Mode: TimeStretch | ** Sync Mode: TimeStretch | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. | |Comments=BIOS: USA 2.30, Fully playable. Had one case of where I couldn't progress at Chapter 7's boss, but this was fixed by setting EE Round Mode to Positive. '''Update on this:''' Upon doing another playthrough, EE Round Mode Positive prevented the boss from staying invisible, but he ended up not moving again. But at least I could progress now, because he could be hit still. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} |