Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
Xenosaga Episode II: Jenseits von Gut und Bose (view source)
Revision as of 01:28, 29 October 2022
, 29 October 2022→Known Issues: dated/wrong solution for bloom issue, made a note and marked as fixed for now. the "shadow glitch" issue is bloated and filled with irrelevant info, this is the only page i've seen do this. i hope nobody takes offense with this edit, i tried to condense it.
(→Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.) |
(→Known Issues: dated/wrong solution for bloom issue, made a note and marked as fixed for now. the "shadow glitch" issue is bloated and filled with irrelevant info, this is the only page i've seen do this. i hope nobody takes offense with this edit, i tried to condense it.) |
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Weird lines around hair in cut scenes | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When upscaling, the edges of hair show fine lines. | ||
|Workaround= | |Workaround=Use Texture Offsets: X 0000, Y 1000. | ||
*'''Notes:''' Not recommended. Texture Offsets causes other issues, especially this high. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black surfaces | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Upscaling can cause some surfaces to turn black. | ||
|Workaround= | |Workaround=Use the "Disable Safe Features" option for 1.6. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Bloom artifacts when upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Bloom will have artifacts at the edge of the screen when upscaling. | ||
|Workaround= | |Workaround=Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom. | ||
*'''Notes:''' Merge Sprite removes bloom completely in some situations, Round Sprite already fixes the edge artifacts and is included in the Game Database for 1.7. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shadow glitch | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Upscaling can cause | |Description=Upscaling can cause shadow misalignment. | ||
|Workaround= | |Workaround=For older versions of the emulator, play around with custom resolutions. For more recent (1.6+), set Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks. | ||
*'''Notes:''' HPO is set automatically by the Game Database in more recent 1.7 builds. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Line through the middle of the screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Upscaling causes a line to appear in the middle of the screen. | ||
|Workaround= | |Workaround=Set Round Sprite to Full/Half. | ||
*'''Notes:''' This no longer seems to be the case in 1.7, and Round Sprite is already automatically set by the Game Database when upscaling. | |||
}} | }} | ||