Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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→‎Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.
(→‎Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.)
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Shadow glitch
|IssueName=Shadow glitch
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|IssueLevel=0
|IssueLevel=0
|Description=DX11/Opengl
|Description=DX11/Opengl
|Workaround=<br/> Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000
|Workaround=Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000
 
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=DX11
|Description=DX11
|Workaround=<br/> use TC Off set X 0000, Y 1000
|Workaround=use TC Off set X 0000, Y 1000
}}
}}


{{Issue
{{Issue
|IssueName=Black ground textures
|IssueName=Black surfaces
|IsFixed=0  
|IsFixed=0  
|IssueLevel=0
|IssueLevel=0
|Description=DX11/OpenGL will render some parts of the ground texture as a black box.
|Description=Upscaling can cause some surfaces to turn black.
|Workaround=<br/> Use the "Disable Safe Features" option.
|Workaround=Use the "Disable Safe Features" option for 1.6 and below. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+
 
}}
}}


{{Issue
{{Issue
|IssueName=Bloom artifacts when upscaling
|IssueName=Bloom artifacts when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
|Workaround=<br/> Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.
|Workaround=Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.
 
}}
}}


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