Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
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Xenosaga Episode II: Jenseits von Gut und Bose (view source)
Revision as of 22:49, 27 October 2022
, 27 October 2022→Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.
m (→Known Issues) |
(→Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.) |
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Shadow glitch | |IssueName=Shadow glitch | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=DX11/Opengl | |Description=DX11/Opengl | ||
|Workaround= | |Workaround=Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000 | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=DX11 | |Description=DX11 | ||
|Workaround= | |Workaround=use TC Off set X 0000, Y 1000 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Black | |IssueName=Black surfaces | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Upscaling can cause some surfaces to turn black. | ||
|Workaround= | |Workaround=Use the "Disable Safe Features" option for 1.6 and below. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+ | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bloom artifacts when upscaling | |IssueName=Bloom artifacts when upscaling | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL. | |Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL. | ||
|Workaround= | |Workaround=Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom. | ||
}} | }} | ||