Killzone: Difference between revisions
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|Comments=All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems. | |Comments=All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems. | ||
|Tester=hgoda90 | |Tester=hgoda90 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=Nightly - v1.7.2095 | |||
<spoiler show="Settings Emulator" hide="Hide"> | |||
<small style="font-size:10px;"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: -3 | |||
** VU Cycle Stealing: 2 | |||
** mVU Flag Hack | |||
** MTVU | |||
</spoiler> | |||
|Graphics=GSdx | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X | |||
* LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1080p and 1440p (2K) 30-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} |