Silent Hill 3: Difference between revisions
no edit summary
No edit summary |
PandoraGTX (talk | contribs) No edit summary |
||
Line 215: | Line 215: | ||
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | |Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10, x64 | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
<small style="font-size:10px;"> | |||
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only)) | |||
* Resolution: 3*Native | |||
* Automatic Gamefixes: On | |||
* Blending Accuracy: Medium | |||
* Allow 8-Bit Textures: On | |||
* Switch to GSdx software rendering when an FMV plays | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |