Justice League Heroes: Difference between revisions
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Catlovus20 (talk | contribs) m (correction : build version v1.7.0 - dev-138-gd1af8c F80 > D80) |
Catlovus20 (talk | contribs) m (Updating: correction to my GSxD information for v1.7 138 + info reviewed.) |
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|Tester=Dante2685 | |Tester=Dante2685 | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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** mtVU: Unchecked | ** mtVU: Unchecked | ||
</spoiler> | </spoiler> | ||
|Graphics=GSDX32-SSE2 | |Graphics= | ||
*v1.5 | GSDX32-SSE2 | ||
*v1.5 2174 | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3Dx11 (Hardware) | * Renderer: Direct3Dx11 (Hardware) | ||
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** Texture Filtering : Checked | ** Texture Filtering : Checked | ||
</spoiler> | </spoiler> | ||
GSDX32-SSE4 | |||
*v1.7.0 138 | *v1.7.0 138 | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
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|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that. | |Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that. | ||
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | ||
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - | **Note** | ||
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - rooftops map. | |||
*NOTE* | *NOTE* | ||
Playing with 2 players doesn't impact in the performance at all. | Playing with 2 players doesn't impact in the performance at all. |