Ratchet: Deadlocked: Difference between revisions
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RedDevilus (talk | contribs) m (White Space) |
(Added issue about broken shadows) |
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Broken shadows | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Shadows in the game aren't rendered properly | |||
|Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Missing geometry after pausing or opening vendor | |IssueName=Missing geometry after pausing or opening vendor |