Ratchet & Clank: Difference between revisions
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m (Fixed previous entry after realizing mistake) |
m (Updating test after tweaking settings) |
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Line 217: | Line 217: | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
*Speedhacks: | *Speedhacks: | ||
**EE Cyclerate: - | **EE Cyclerate: -1 | ||
**EE Cycle Skipping: | **EE Cycle Skipping: 0 | ||
</spoiler> | </spoiler> | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
Revision: 1.1.0 (2016-08-16) | Revision: 1.1.0 (2016-08-16) | ||
*Renderer: | *Renderer: Direct3D 11(Hardware) | ||
*Allow 8-bit Textures | *Allow 8-bit Textures | ||
*Internal Resolution: 3x Native | *Internal Resolution: 3x Native | ||
*Texture Filtering: Bilinear (PS2) | *Texture Filtering: Bilinear (PS2) | ||
*CRC Hack Level: Aggressive | *CRC Hack Level: Aggressive | ||
*HW hacks: | *HW hacks: Merge Sprite | ||
</spoiler> | </spoiler> | ||
|Sound=*SPU2-X 2.0.0 | |Sound=*SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments=BIOS: USA v2.30, Consitent FPS | |Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (NOTE: without using merge sprite skipdraw Will remove parts of the player) | ||
|Tester=YFNS | |Tester=YFNS | ||
}} | }} |