Metal Gear Solid 3: Snake Eater: Difference between revisions
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(New serials confirmed, info is from different sources...) |
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|IssueName=No post-processing | |IssueName=No post-processing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer. | ||
}} | |||
{{Issue | |||
|IssueName=Screen Artifacts in OpenGL (Hardware) | |||
|AffectedVersions=OpenGL | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description= Artifacts flicker across the screen in OpenGL. | |||
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts. | |||
}} | }} | ||