Ratchet: Deadlocked: Difference between revisions
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{{infobox | {{infobox | ||
|image = R&C-DBA.jpeg | |image = R&C-DBA.jpeg | ||
|caption = NTSC-U | |caption = NTSC-U cover | ||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCE Australia]] (AU), [[Sony|SCE Korea]] (KO) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (AS, JP, KO), [[Sony|SCE Australia]] (AU), [[Sony|SCE Korea]] (KO) | ||
|genre = Action, Shooter, Arcade | |genre = Action, Shooter, Arcade | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet:_Deadlocked Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927167-ratchet-deadlocked Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}} | |||
|gameinfo = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br /> | |gameinfo = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br /> | ||
Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!! | Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!! | ||
| | <!--General props --> | ||
|numberofonlineplayers = 10 | |||
|numberofplayers = 4 | |||
|multitap = 1 | |||
|keyboard = 1 | |||
|headset = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
| | |progressive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
| | |widescreenpatch = 1 | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|japan_rating = A | |japan_rating = A | ||
|eu_rating = 3+ | |||
|na_rating_text = Fantasy Violence, Mild Language | |na_rating_text = Fantasy Violence, Mild Language | ||
|na_rating = T | |na_rating = T | ||
<!-- Language props --> | |||
|italian = SCES-53285 | |italian = SCES-53285 | ||
|spanish = SCUS-97465 & SCES-53285 | |spanish = SCUS-97465 & SCES-53285 | ||
|french = SCUS-97465 & SCES-53285 | |french = SCUS-97465 & SCES-53285 | ||
|german = SCES-53285 | |german = SCES-53285 | ||
|japanese = SCPS-15099 & | |japanese = SCPS-15099 & SCPS-15100 & SCPS-19321 & SCPS-19328 | ||
|english = SCUS-97465 & SCES-53285 & SCUS-97487 & SCUS-97485 | |english = SCUS-97465 & SCES-53285 & SCUS-97487 & SCUS-97485 | ||
|korean = SCKA-20060 | |korean = SCKA-20060 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7-3630QM @ 2. | |CPU=Intel Core i7-3630QM @ 2.40 GHz | ||
|GPU=Intel HD Graphics 4000 | |GPU=Intel HD Graphics 4000 | ||
|Revision=1.0.0 (r5350) | |Revision=1.0.0 (r5350) | ||
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* LilyPad r5382 0.11.0 | * LilyPad r5382 0.11.0 | ||
|Comments=BIOS: USA v1.60 , | |Comments=BIOS: USA v1.60 , | ||
* Enabled speedhacks: EE | * Enabled speedhacks: EE Cyclerate (2), VU Cycle Stealing (1) | ||
* With the above in mind, it runs full speed 60 | * With the above in mind, it runs full speed 60 FPS most of the time, but drops down to 40-50 FPS when many things onscreen (bolts, enemies, etc). | ||
|Tester=Bluehayate | |Tester=Bluehayate | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 r5492 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
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*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs at 50% speed. | |Comments=Runs at 50% speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=Intel Core i7 @ 2. | |CPU=Intel Core i7 @ 2.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 860M 2GB Vram | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | |Graphics=GSdx 10 | ||
|Sound=SPU2-X r5830 2.0.0 | |Sound=SPU2-X r5830 2.0.0 | ||
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch. | |Comments=This game is playable. It lags on even the best computers and the textures completely glitch. | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i5-460M @ 2. | |CPU=Intel Core i5-460M @ 2.53 GHz | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0-20140805121745 | |Revision=1.3.0-20140805121745 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments=Used all recommended speedhacks, EE | |Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 Pro 64-bit 10586 | |OS=Windows 10 Pro 64-bit (build 10586) | ||
|CPU=Intel Core i7- | |CPU=Intel Core i7-4790K @ 4.70 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 980 4GB | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 01/05/2016 AVX-2 | |Graphics=GSdx 01/05/2016 AVX-2 | ||
|Sound= | |Sound= | ||
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*Pokopom PAD 2.0.0 | *Pokopom PAD 2.0.0 | ||
|Comments= | |Comments= | ||
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with | --Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers). | ||
--Shadows are corrupt in any renderer | --Shadows are corrupt in any renderer. | ||
--No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without) | --No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without). | ||
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing | --Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | ||
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. | --Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. | ||
|Tester=SandM1tch | |Tester=SandM1tch | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode. | ||
|Workaround= | |Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the ("Software") options. | ||
}} | }} | ||
==The gallery== | ==The gallery== |