Destroy All Humans! 2: Difference between revisions
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|Comments=BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans! 2#Known Issues|known issues]]. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | |Comments=BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check [[Destroy All Humans! 2#Known Issues|known issues]]. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | ||
|Tester=Yuri | |Tester=Yuri | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i7 @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5875 | |||
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875 | |||
|Sound= | |||
*SPU2-X r5875 | |||
*Lillypad 0.11.0 r5875 | |||
|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | |||
|Tester=Zrooney | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |