User:Akasha: Difference between revisions

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m (Removed this page from game lists)
m (autogenerated import)
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|Revision=1.2.1 r5875
|Revision=1.2.1 r5875
|Graphics=GSdx 0.1.16 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5875)
* SPU2-X (r5875)
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|GPU=NVIDIA GeForce GT 630 @ 1 GB
|GPU=NVIDIA GeForce GT 630 @ 1 GB
|Revision=1.2.1 (2014-02-02)
|Revision=1.2.1 (2014-02-02)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3  
** EE Cyclerate: 3  
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** Enable Wait Loop Detection
** Enable Wait Loop Detection
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|GPU=AMD Radeon HD 7870 @ 2 GB
|GPU=AMD Radeon HD 7870 @ 2 GB
|Revision=1.2.1.(r5873)
|Revision=1.2.1.(r5873)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 2  
** EE Cyclerate: 2  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 (r5875)
|Graphics=GSdx SSE4 (r5875)
|Sound=
|Sound=
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|GPU=AMD Radeon R9 270X
|GPU=AMD Radeon R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Software)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32 SSE4
|Graphics=GSdx32 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Hardware Hacks:
* Hardware Hacks:
** MSAA: 2x
** MSAA: 2x
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-2016-01-26)
|Revision=v1.5.0 (dev-2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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* VUs:
* VUs:
** Clamping Mode: Extra
** Clamping Mode: Extra
</spoiler>
-->
|Graphics=GSdx SSE4 (2016-01-26)
|Graphics=GSdx SSE4 (2016-01-26)
<spoiler show="Settings" hide="Hide">
<!--
* Interlacing: Bob tff
* Interlacing: Bob tff
* Internal Resolution: 2x Native (or 1920x1080 CR)
* Internal Resolution: 2x Native (or 1920x1080 CR)
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** Half-Pixel Offset
** Half-Pixel Offset
** Align Sprite
** Align Sprite
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (2016-01-26)
* SPU2-X (2016-01-26)
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|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB
|Revision=v1.5.0 (dev-2017-09-17)
|Revision=v1.5.0 (dev-2017-09-17)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks
* Speedhacks
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4.1 (2017-09-17)
|Graphics=GSdx SSE4.1 (2017-09-17)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Interlacing: Bob tff
* Interlacing: Bob tff
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* Allow 8-bit Textures
* Allow 8-bit Textures
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2017-09-17)
* SPU2-X 2.0.0 (2017-09-17)
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|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB
|Revision=1.5.0 (dev 2017-12-08)
|Revision=1.5.0 (dev 2017-12-08)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 3  
** EE Cyclerate: 3  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx AVX2 (2017-12-28)
|Graphics=GSdx AVX2 (2017-12-28)
<spoiler show="Settings" hide="Hide">
<!--
* Interlacing: Bob tff
* Interlacing: Bob tff
* Internal Resolution: Custom (1366x768)
* Internal Resolution: Custom (1366x768)
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** TC Offset X = 385
** TC Offset X = 385
** TC Offset Y = 187
** TC Offset Y = 187
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=AMD Radeon HD 7870
|GPU=AMD Radeon HD 7870
|Revision=1.5.0
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 2
** EE Cyclerate: 2
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*VU:
*VU:
**Clamping mode: Extra
**Clamping mode: Extra
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia GeForce GTX 1070 @ 8 GB
|GPU=Nvidia GeForce GTX 1070 @ 8 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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*VU:
*VU:
**Clamping mode: Normal
**Clamping mode: Normal
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
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* CRC Hack Level: Full
* CRC Hack Level: Full
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA
|GPU=EVGA GeForce RTX 2060 SUPER XC ULTRA
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks
* Speedhacks
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0
|Graphics=GSdx32-AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
* 8-Bit Textures: Allowed
* 8-Bit Textures: Allowed
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
</spoiler>
-->
|Sound=
|Sound=
* Spu2-X 2.0.0
* Spu2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1660 SUPER
|GPU=NVIDIA GeForce GTX 1660 SUPER
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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--- HW Hacks ---
--- HW Hacks ---
* Skipdraw: 1 x 1
* Skipdraw: 1 x 1
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.
|Comments=Completed a large chunk of the game. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. Run the game in OpenGL mode for proper brightness. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Special Stage Route 5 and George V Paris are the most intensive tracks to run at full speed, and you'll get your lowest framerates here, so they're good benchmarks. A few minor visual bugs remain. "Get ready to drive" will be stuck on the screen even once you gain control of the car. This can be fixed by just pressing Select (to change view). The NTSC version of the game is preferable due to its 480p mode, and the game is hideously interlaced without 480p enabled. Final note: be very careful using savestates in this game, if you overuse them you can corrupt the memory card. Not just the GT4 save, but the entire memory card. To prevent this, ensure you never load a state from before the memory card was last saved to.
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|GPU=NVIDIA GeForce GTX 1660 Ti
|GPU=NVIDIA GeForce GTX 1660 Ti
|Revision=1.7.0 (dev-2622)
|Revision=1.7.0 (dev-2622)
<spoiler show="Settings" hide="Hide">
<!--
*EE/IOP:
*EE/IOP:
**Clamping mode: Full
**Clamping mode: Full
Line 509: Line 509:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx-AVX2
|Graphics=GSdx-AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 / OpenGL
* Renderer: Direct3D 11 / OpenGL
* Interlacing: Bob bff
* Interlacing: Bob bff
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--- Advanced ---
--- Advanced ---
* Async Texture Loading: ✓
* Async Texture Loading: ✓
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
</spoiler>
-->
|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on YouTube. OpenGL and Direct3D look and perform identical for me; Vulkan fights its way through as well but it's a tad slower, still worth giving it a try. Game runs and looks as awesome as ever.
|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on YouTube. OpenGL and Direct3D look and perform identical for me; Vulkan fights its way through as well but it's a tad slower, still worth giving it a try. Game runs and looks as awesome as ever.
|Tester=deadnoises
|Tester=deadnoises
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|GPU=NVIDIA GeForce GTX 750 2GB
|GPU=NVIDIA GeForce GTX 750 2GB
|Revision=1.7.0 (dev-3242)
|Revision=1.7.0 (dev-3242)
<spoiler show="Settings" hide="Hide">
<!--
*EE/IOP:
*EE/IOP:
**Clamping mode: Full
**Clamping mode: Full
Line 556: Line 556:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx-SSE4
|Graphics=GSdx-SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Interlacing: Bob bff
* Interlacing: Bob bff
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--- Advanced ---
--- Advanced ---
* Async Texture Loading: ✓
* Async Texture Loading: ✓
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
</spoiler>
-->
|Comments= Almost fully playable except in License Tests, that always crash, no FPS slowdowns. Graphical glitches related to light sources like flickering headlights, sun and lamps that can be seen through walls and the cars models when you are in B-Spec mode. Used thanks to Gustingorriz channel in YouTube.
|Comments= Almost fully playable except in License Tests, that always crash, no FPS slowdowns. Graphical glitches related to light sources like flickering headlights, sun and lamps that can be seen through walls and the cars models when you are in B-Spec mode. Used thanks to Gustingorriz channel in YouTube.
|Tester=AdM1
|Tester=AdM1
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|GPU=NVIDIA GeForce 1050 Ti 4GB
|GPU=NVIDIA GeForce 1050 Ti 4GB
|Revision=1.7.3371
|Revision=1.7.3371
<spoiler show="Settings" hide="Hide">
<!--
* Fast CDVD: On
* Fast CDVD: On
* Enable widescreen patches: Off
* Enable widescreen patches: Off
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* Enable Compatibility Patches: Off
* Enable Compatibility Patches: Off
* EE Clamping: Toggling between "Extra + Preserve Sign" and "Full"
* EE Clamping: Toggling between "Extra + Preserve Sign" and "Full"
</spoiler>
-->
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Interlacing: Bob (Top field)
* Interlacing: Bob (Top field)
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* Blending Accuracy: Basic
* Blending Accuracy: Basic
* Texture Preloading: Full
* Texture Preloading: Full
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
<spoiler show="Settings" hide="Hide">
<!--
* Expansion: Surround 5.1
* Expansion: Surround 5.1
</spoiler>
-->
|Comments=Fully playable as far as I can tell. Licences load when setting Emotion Engine clamping to less than "Full", but time intervals and pit stop notifications in races are broken if it's not set to "Full", necessitating switching between the two. The game looks slightly blurry regardless of interlacing method. Licence ghosts stand still at the start line or soon afterwards. Fast Forward works splendidly in B-Spec mode and on most straights.
|Comments=Fully playable as far as I can tell. Licences load when setting Emotion Engine clamping to less than "Full", but time intervals and pit stop notifications in races are broken if it's not set to "Full", necessitating switching between the two. The game looks slightly blurry regardless of interlacing method. Licence ghosts stand still at the start line or soon afterwards. Fast Forward works splendidly in B-Spec mode and on most straights.
|Tester=Dandelion Sprout
|Tester=Dandelion Sprout
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|GPU=NVIDIA GeForce RTX 2080 Ti
|GPU=NVIDIA GeForce RTX 2080 Ti
|Revision=1.7.4452
|Revision=1.7.4452
<spoiler show="Settings" hide="Hide">
<!--
* Fast CDVD: On
* Fast CDVD: On
* Enable widescreen patches: Off
* Enable widescreen patches: Off
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* Enable Multithreaded VU1 (MTVU): Checked
* Enable Multithreaded VU1 (MTVU): Checked
* Enable Instant VU1: Checked
* Enable Instant VU1: Checked
</spoiler>
-->
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan
* Renderer: Vulkan
* Aspect Ratio: Widescreen (16:9)
* Aspect Ratio: Widescreen (16:9)
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Texture Preloading: Full (Hash Cache)
* Texture Preloading: Full (Hash Cache)
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
|Comments=Fully playable as I tested. The game looks slightly blurry regardless of interlacing method.
|Comments=Fully playable as I tested. The game looks slightly blurry regardless of interlacing method.
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|GPU=AMD Radeon RX Vega 56
|GPU=AMD Radeon RX Vega 56
|Revision=1.7.0 (dev-13 g8bf6ba144)
|Revision=1.7.0 (dev-13 g8bf6ba144)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Anisotropic Filtering: 4x
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=AMD Radeon RX Vega 56
|GPU=AMD Radeon RX Vega 56
|Revision=1.7.0 (dev-13 g8bf6ba144)
|Revision=1.7.0 (dev-13 g8bf6ba144)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
Line 773: Line 773:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Anisotropic Filtering: 4x
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.5.0
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: × (unchecked)
** MTVU: × (unchecked)
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native (Can go higher. But for speed and quality's sake, 1080 is good enough for this game.)
* Internal Resolution: 3x Native (Can go higher. But for speed and quality's sake, 1080 is good enough for this game.)
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* CRC Hack Level: Partial
* CRC Hack Level: Partial
* Mipmapping (insert): Off
* Mipmapping (insert): Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=AMD Custom APU (Steam Deck)
|GPU=AMD Custom APU (Steam Deck)
|Revision=1.7.5034
|Revision=1.7.5034
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Clamping Mode: Full
** Clamping Mode: Full
</spoiler>
-->
|Graphics=OpenGL (Hardware)
|Graphics=OpenGL (Hardware)
|Sound=N/A
|Sound=N/A