Onimusha 2: Samurai's Destiny: Difference between revisions
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|GPU=Intel HD 2000 | |GPU=Intel HD 2000 | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics=GSdx 5875 SSE2 | |Graphics=GSdx 5875 SSE2 | ||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled. | |Comments=Used DirectX 9 Hardware, Interlacing must be enabled to reduce the flickering, Texture Filtering/Logarithimic Z must be enabled for better graphics. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fires/fog. Speedhacks: Both EE Cyclerate and VU Cycle Stealing must be set on 2 otherwise the audio/video of the cutscenes will be out of sync. INTC Spin Detection, Wait Loop Detection and mVU flag hacks must be enabled. | ||
|Tester=Felipe | |Tester=Felipe | ||
}} | }} |