Ratchet & Clank: Difference between revisions
no edit summary
Karasuhebi (talk | contribs) mNo edit summary |
No edit summary |
||
Line 196: | Line 196: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | ||
|Workaround= | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or run the game in Software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | ||
}} | }} | ||