God of War: Difference between revisions
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→Known Issues
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | |Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | ||
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align | |Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable. | ||
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{{Issue | {{Issue |