God of War: Difference between revisions

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No change in size ,  28 December 2021
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|IssueName=Green tint
|IssueName=Green tint
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable.
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable.
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|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive in the menu).
|Workaround=Use interlaced (don't enable progressive in the menu).
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