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m (→Known Issues) |
m (→Known Issues) |
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|IssueName=Green tint | |IssueName=Green tint | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | |Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant. | ||
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable. | |Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable. | ||
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|IssueName=Misaligned black rectangle at bottom of FMV scenes | |IssueName=Misaligned black rectangle at bottom of FMV scenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | |Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | ||
|Workaround=Use interlaced (don't enable progressive in the menu). | |Workaround=Use interlaced (don't enable progressive in the menu). |