Spider-Man 2: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
Revision as of 18:54, 5 March 2015
Developer(s): Treyarch
Genre: Action, Adventure, Beat 'em up
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r4964 | GSdx 0.1.16 |
|
BIOS: USA v01.60, PCSX2 crashes during tutorial on safe preset, heavy graphical artifacts from beginning. | Rossco |
NTSC-U | ? |
|
r5350 | GSdx r5350 |
|
Need to use software renderer to prevent glitches, hardware mode has severe glitches including missing overlays and flickering/missing textures. Also has out of memory issues which deletes state saves if played for too long, may require exiting emulator frequently. | Zeta1 |
NTSC-U | Windows 8.1 |
|
1.2.1 | GSdx 0.1.16 |
|
Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes. | Zanzkebar |
Known Issues
Severe glitches in HW mode
- Status: Active
- Type: Major
- Description: Hardware mode has severe glitches including missing overlays and flickering/missing textures.
- Workaround: Need to use software renderer to prevent glitches
Out of memory issue
- Status: Active
- Type: Severe
- Description: Deletes state saves if played for too long
- Workaround: May require exiting emulator frequently.