Disgaea: Hour of Darkness: Difference between revisions
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{{infobox | {{infobox | ||
|image =Disgaea1frontbox.jpg | |image = Disgaea1frontbox.jpg | ||
|caption = | |caption = Disgaea NTSC Cover | ||
|developer = Nippon Ichi Software | |developer = [[Nippon Ichi Software]] | ||
|publisher = [[Atlus]], [[Koei|Koei (EU)]], [[Nippon Ichi Software|Nippon Ichi Software (JP)]] | |||
|genre = Strategy, RPG, Adventure | |genre = Strategy, RPG, Adventure | ||
|gameinfo = | |gameinfo = Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed. | ||
Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness Link] | |wikipedia = [http://en.wikipedia.org/wiki/Disgaea:_Hour_of_Darkness Link] | ||
|reviewlinks = | |reviewlinks = [http://www.ign.com/articles/2003/08/26/disgaea-hour-of-darkness IGN] | ||
|reviewscore = | |reviewscore = 9.2/10 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20666 | |serialsNTSCU = SLUS-20666 | ||
|CRCsNTSCU = 4D2CAC9D | |CRCsNTSCU = 4D2CAC9D | ||
|releasedateNTSCU = | |releasedateNTSCU = August 27, 2003 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = 2 | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = 2 | |macstatusNTSCU = 2 | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-52458 | |serialsPAL = SLES-52458 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = May 28, 2004 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-20251 | |serialsNTSCJ = SLPS-20251 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = January 30, 2003 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Scaling glitches | |IssueName=Scaling glitches | ||
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Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878. | Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878. | ||
}} | }} | ||
{{Disgaea series}} | {{Disgaea series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Disgaea-Hour-of-Darkness-SLUS-20666-U--28846 Disgaea - Hour of Darkness (SLUS 20666) (U)]}} | *[http://forums.pcsx2.net/Thread-Disgaea-Hour-of-Darkness-SLUS-20666-U--28846 Disgaea - Hour of Darkness (SLUS 20666) (U)]}} |
Revision as of 18:58, 16 March 2015
Developer(s): Nippon Ichi Software
Publisher(s): Atlus, Koei (EU), Nippon Ichi Software (JP)
Genre: Strategy, RPG, Adventure
Wikipedia: Link
Game review links: IGN
Game review score: 9.2/10
Game description: Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed.
Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
31 03 2013 1.1.0 r5604 | GSdx 5580 SSE41 [18 03 2013] |
|
Runs at 300% speed. | |
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00 | Machina |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1736 | ZZogl 182 | ? | This is most perfectly emulated game in whole PS2 world. System requirements are minimal, almost no issues. | 188.134.4.34 |
Known Issues
Scaling glitches
- Status: Active
- Type: Minor
- Description: Using resolutions higher than native can give minimal glitches
- Workaround: Using the Native option in GSdx and/or disabling Texture filtering helps too.
Hang in r3878
- Status: Fixed
- Type: Major
- Description: In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues to play, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue at this point.
- Workaround: Update to the latest nightly version of PCSX2.
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