Fatal Frame: Difference between revisions
No edit summary |
No edit summary |
||
Line 71: | Line 71: | ||
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. | Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. | ||
==Known | ==Known Issues== | ||
{{Issue | |||
The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem. | |IssueName=Hard to focus camera | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.<br> | |||
Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible. | |||
|Workaround=Use GSdx software mode (F9).<br> | |||
Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems). | |||
Alternative solution: If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] <br> | |||
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version. | |||
}} | |||
You can read about it | |||
http://code.google.com/p/pcsx2/source/detail?r=2853 | |||
It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version. | |||
{{Issue | |||
|IssueName=Last boss freeze | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game will not continue (sound still playing though), while going into finder mode. | |||
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here] <br> | |||
Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins. | |||
The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there. | The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there. | ||
}} | |||
{{Issue | |||
|IssueName=Black lines | |||
Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****. | |IsFixed=0 | ||
|IssueLevel=0 | |||
|Description=Black lines on some textures and ghost faces when you use upscaling. | |||
|Workaround=To avoid that, use a resolution of 1260x****. | |||
}} | |||
{{Issue | |||
|IssueName=Invisible ghosts | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Some ghosts are invisible. | |||
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens. | |||
}} | |||
=== | {{Issue | ||
|IssueName=Negative FMV corrupted | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Negative FMV when you pick up the four stones aren't shown properly. | |||
|Workaround=Fix in software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Lens flare effect missing | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Lens flare effect on your flashlight is missing in some areas. | |||
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens. | |||
}} | |||
===Small | {{Issue | ||
|IssueName=Lightning glitch | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Small texture/lighting glitch on the door to the buddha statues. | |||
|Workaround=Fix in software mode. | |||
}} | |||
Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor). Fix in software mode. | {{Issue | ||
|IssueName=Small colour lines | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor). | |||
|Workaround=Fix in software mode. | |||
}} | |||
== See also == | == See also == | ||
*[[Fatal Frame II: Crimson Butterfly]] | *[[Fatal Frame II: Crimson Butterfly]] | ||
*[[Fatal Frame III: The Tormented]] | *[[Fatal Frame III: The Tormented]] |
Revision as of 08:24, 4 August 2014
Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74
Game description: A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.
Test configuration on Windows:
PCSX2 version: | PCSX2 1.2.1 r5875 |
Graphics by GSDX AVX: | untested |
Sound by SPU2-X: | untested |
Comments: Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i5-4670K @ 3.40GHz |
GPU: | Nvidia Geforce GTX 660 2048MB |
Widescreen support
Available as a .pnatch file. Grab it from the PCSX2 forums.
Known Issues
Hard to focus camera
- Status: Active
- Type: Major
- Description: The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a video of the problem.
Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible.
- Workaround: Use GSdx software mode (F9).
Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).
Alternative solution: If the above does not work for you: use revision 2842, the game works perfectly with that (both with software and hardware renderer). You can read about it here
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
Last boss freeze
- Status: Active
- Type: Major
- Description: The game will not continue (sound still playing though), while going into finder mode.
- Workaround: Use savestates as stated here
Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.
Black lines
- Status: Active
- Type: Minor
- Description: Black lines on some textures and ghost faces when you use upscaling.
- Workaround: To avoid that, use a resolution of 1260x****.
Invisible ghosts
- Status: Active
- Type: Major
- Description: Some ghosts are invisible.
- Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
Negative FMV corrupted
- Status: Active
- Type: Minor
- Description: Negative FMV when you pick up the four stones aren't shown properly.
- Workaround: Fix in software mode.
Lens flare effect missing
- Status: Active
- Type: Minor
- Description: Lens flare effect on your flashlight is missing in some areas.
- Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
Lightning glitch
- Status: Active
- Type: Minor
- Description: Small texture/lighting glitch on the door to the buddha statues.
- Workaround: Fix in software mode.
Small colour lines
- Status: Active
- Type: Minor
- Description: Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
- Workaround: Fix in software mode.