Burnout Revenge: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = | |image = burnrevenge.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Criterion Games | ||
|genre = | |genre = Racing | ||
|wikipedia = | |wikipedia = http://en.wikipedia.org/wiki/Burnout_Revenge | ||
|gameinfo = | |gameinfo = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> |
Revision as of 14:22, 10 January 2012
Developer(s): Criterion Games
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Burnout_Revenge
Test configuration on Windows:
PCSX2 version: | SVN r5051 |
Graphics by GSdx: | D3D11 r5051 |
Sound by SPU2-X: | r5025 |
Comments: The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present (to fix this , before the race starts at the car selection screen press F9 to change the GSdx to software mode and when the race starts press F9 again to change back to hardware mode). Also the sound (mostly the musics in races) is running a bit choppy. Hack comments: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i7 920 @ 4.0ghz |
GPU: | AMD Radeon HD 5770x2 (CrossfireX) |
Comments: Good game but is still a bit hard to emulate it properly. Needs powerful GPU and CPU.