Jak X: Combat Racing: Difference between revisions
Test and added issues.
(Pilot program for test tables visible by default.) |
(Test and added issues.) |
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|releasedateNTSCU = October 18, 2005<br />2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 18, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=Nvidia GTX 1070 | ||
|Revision= | |Revision=v1.7.5842 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs very well. All known, current issues should be documented below. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingHeader|OS=macOS}} | {{TestingHeader|OS=macOS}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments={{TestPlaceholder}} | |Comments={{TestPlaceholder}} | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Messed up textures. | |IssueName=Messed up textures. | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts. | |Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts. | ||
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This | |Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This will have a small impact on performance. | ||
|FirstTestedOn=v1.7.5884 | |FirstTestedOn=v1.7.5884 | ||
|LastTestedOn=v1.7.5661 | |LastTestedOn=v1.7.5661 | ||
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|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370] | |LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370] | ||
|GithubID=3120 | |GithubID=3120 | ||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Framerate dips (present on original hardware) | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=On certain tracks, the game's framerate can dip to well below the target 60 FPS. This is the fault of the game and is present on original hardware. | |||
|Workaround=Set the EE clock speed to 130%. Use this at your own risk, as changing the clock speed can cause instability (I was not able to notice problems at 130%), and it will be more taxing on your system. | |||
|FirstTestedOn=v1.7.5842 | |||
|LastTestedOn=v1.7.5842 | |||
}} | |||
{{Issue | |||
|IssueName=Interpreted EE causes game not to boot | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=The EE running in interpreted mode (ostensibly supposed to be more accurate but slower) fails to boot the game. | |||
|Workaround=Re-enable EE recompilation. | |||
|FirstTestedOn=v1.7.5550 | |||
|LastTestedOn=v1.7.5550 | |||
|GithubID=10795 | |||
}} | |||
{{Issue | |||
|IssueName=Keira gets stuck on the Dethdrome track | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Keira downwarps to a lower portion of the track, messing up her pathing AI. This is believed to be a problem on original hardware. | |||
|Workaround= | |||
|FirstTestedOn=v1.7.5550 | |||
|LastTestedOn=v1.7.5550 | |||
}} | }} | ||