Jak X: Combat Racing: Difference between revisions

Test and added issues.
(Pilot program for test tables visible by default.)
(Test and added issues.)
 
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|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro
|CPU=?
|CPU=Ryzen 7 5800X
|GPU=?
|GPU=Nvidia GTX 1070
|Revision=?
|Revision=v1.7.5842
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments={{TestPlaceholder}}
|Comments=Game runs very well. All known, current issues should be documented below.
|Tester=?
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=macOS}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=
|Region=?
|Region=
|OS=?
|OS=
|CPU=?
|CPU=
|GPU=?
|GPU=
|Revision=?
|Revision=
|Graphics=?
|Graphics=
|Sound=?
|Sound=
|Comments={{TestPlaceholder}}
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Messed up textures.
|IssueName=Messed up textures.
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|IssueLevel=0
|IssueLevel=0
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts.
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts.
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This may have a small impact on performance.
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This will have a small impact on performance.
|FirstTestedOn=v1.7.5884
|FirstTestedOn=v1.7.5884
|LastTestedOn=v1.7.5661
|LastTestedOn=v1.7.5661
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|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370]
|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370]
|GithubID=3120
|GithubID=3120
}}
==Non-Issues==
{{Issue
|IssueName=Framerate dips (present on original hardware)
|IsFixed=0
|IssueLevel=-1
|Description=On certain tracks, the game's framerate can dip to well below the target 60 FPS. This is the fault of the game and is present on original hardware.
|Workaround=Set the EE clock speed to 130%. Use this at your own risk, as changing the clock speed can cause instability (I was not able to notice problems at 130%), and it will be more taxing on your system.
|FirstTestedOn=v1.7.5842
|LastTestedOn=v1.7.5842
}}
{{Issue
|IssueName=Interpreted EE causes game not to boot
|IsFixed=0
|IssueLevel=-1
|Description=The EE running in interpreted mode (ostensibly supposed to be more accurate but slower) fails to boot the game.
|Workaround=Re-enable EE recompilation.
|FirstTestedOn=v1.7.5550
|LastTestedOn=v1.7.5550
|GithubID=10795
}}
{{Issue
|IssueName=Keira gets stuck on the Dethdrome track
|IsFixed=0
|IssueLevel=-1
|Description=Keira downwarps to a lower portion of the track, messing up her pathing AI. This is believed to be a problem on original hardware.
|Workaround=
|FirstTestedOn=v1.7.5550
|LastTestedOn=v1.7.5550
}}
}}


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