Metal Gear Solid 2: Substance: Difference between revisions
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|ko_rating = 18 | |ko_rating = 18 | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|na_rating = M | |||
|na_rating_text = Blood and Gore, Partial Nudity, Violence | |na_rating_text = Blood and Gore, Partial Nudity, Violence | ||
<!-- Language props --> | <!-- Language props --> | ||
|italian = SLES-82009 | |italian = SLES-82009 | ||
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|french = SLES-82009 | |french = SLES-82009 | ||
|german = SLES-82009 | |german = SLES-82009 | ||
|japanese = SLPM-67002 & SLPM-67008 & | |japanese = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4 | ||
|english = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554 | |english = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554 | ||
|korean = SLKA-35001 | |korean = SLKA-35001 | ||
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|CPU=Intel Core i7-920 @ 3.40 GHz | |CPU=Intel Core i7-920 @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 285 | |GPU=NVIDIA GeForce GTX 285 | ||
|Revision=0.9.8 (r4563) | |Revision=0.9.8 RC (r4563) | ||
|Graphics=GSdx (r4459) | |Graphics=GSdx (r4459) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4.0 | * SPU2-X 1.4.0 | ||
* | * LilyPad 0.10.0 | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
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|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.1.0 (r5618) | |Revision=1.1.0 (r5618) | ||
<spoiler show="Settings" hide="Hide"> | |||
* VUs: | |||
** VU0: microVU | |||
** VU1: microVU | |||
* Speedhacks: | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Europe v02.00(14/06/2004) | |Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area. | ||
|Tester={{ForumUser|LoStraniero1991}} | |Tester={{ForumUser|LoStraniero1991}} | ||
}} | }} | ||
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|Graphics=GSdx SSE4 (r5752) | |Graphics=GSdx SSE4 (r5752) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 (r5733) | * SPU2-X 2.0.0 (r5733) | ||
*LilyPad 0.11.0 (r5403) | * LilyPad 0.11.0 (r5403) | ||
|Comments=Runs at full speed. | |Comments=Runs at full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=During | |Description=During missions which require taking pictures, taking the (usually right) pictures fails. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The enemy bodies sometimes fall before you release them while dragging. | |Description=The enemy bodies sometimes fall before you release them while dragging. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Sometimes aiming | |Description=Sometimes aiming a gun just makes the arm twitch. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Glitched textures cause character | |Description=Glitched textures can cause a character to become translucent in certain rooms. | ||
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option). | |Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option). | ||
}} | }} | ||
== Screenshots == | == Gameplay Screenshots == | ||
<spoiler show="Show images" hide="Hide images"> | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Metal_Gear_Solid_2_Substance_Forum_3.jpg | Metal_Gear_Solid_2_Substance_Forum_3.jpg | ||
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Metal_Gear_Solid_2_Substance_Forum_2.jpg | Metal_Gear_Solid_2_Substance_Forum_2.jpg | ||
</gallery> | </gallery> | ||
</spoiler> | |||