Burnout 3: Takedown: Difference between revisions
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|Description=The sun can be seen through walls and objects. | |Description=The sun can be seen through walls and objects. | ||
|Workaround=No workaround is available at this time. | |Workaround=No workaround is available at this time. | ||
}} | }} | ||
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|AffectedVersions=All | |AffectedVersions=All | ||
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | |Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | ||
|Workaround=Use OpenGL and set Blending Unit Accuracy to High or use Software mode. | |Workaround=Use OpenGL(Hardware) renderer and set Blending Unit Accuracy to High or use Software mode. | ||
}} | }} | ||
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|Workaround=Use Software mode. | |Workaround=Use Software mode. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Grey Lines Within Text | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack. | |||
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode. | |||
==Gallery== | ==Gallery== |