Justice League Heroes: Difference between revisions
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Catlovus20 (talk | contribs) m (Updating my test config: Added software config. comment reviewed.) |
Catlovus20 (talk | contribs) m (Updating my test config: Correction to some information) |
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<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: | ** EE Cyclerate: -1 | ||
** VU Cycle Stealing: | ** VU Cycle Stealing: 1(Default) 2(Situacional) | ||
* Other hacks : | * Other hacks : | ||
** INTC: | ** INTC: Checked | ||
** LOOP: Checked | ** LOOP: Checked | ||
* VU hacks: | * VU hacks: | ||
Line 111: | Line 111: | ||
GSDX32-SSE4 | GSDX32-SSE4 | ||
*v1.7.0 138 | *v1.7.0 138 | ||
<spoiler show="Settings" hide="Hide"> | |||
<spoiler show=" | |||
* Renderer: Direct3Dx11 (Hardware) | * Renderer: Direct3Dx11 (Hardware) | ||
** 8-Bits : Checked | ** 8-Bits : Checked | ||
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|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | |Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | ||
**Note** | **Note** | ||
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu | *v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. | ||
* | *Playing with 2 players doesn't impact in the performance at all. | ||
Playing with 2 players doesn't impact in the performance at all. | Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1. | ||
|Tester=Catlovus20 | |Tester=Catlovus20 | ||
}} | }} |