Baldur's Gate: Dark Alliance: Difference between revisions
no edit summary
(It's not a good idea to change someone else's entry (even if he was wrong in it), make yours...) |
No edit summary |
||
Line 139: | Line 139: | ||
|Tester=CorruptSS | |Tester=CorruptSS | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-6700K @ 4.50 GHz | |||
|GPU=Nvidia GTX 1080ti hybrid @ 11 GB | |||
|Revision=1.6.0 | |||
|Graphics=GSdx OpenGL (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=4gb patched. 60 fps almost all the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those setting the police character are more lisible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems. | |||
|Tester=Nabushi | |||
}} | |||
... | |||
{{TestingFooter}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||