Lego Star Wars: Difference between revisions
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Karasuhebi (talk | contribs) mNo edit summary |
(Added additional information to test entry. Added issue and workaround for texture flickering problem. Added extra info to workaround for broken fog issue.) |
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*Internal Resolution: 8x Native | *Internal Resolution: 8x Native | ||
*Anisotropic Filtering: 16x | *Anisotropic Filtering: 16x | ||
* | *Mipmapping: Off | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solves fog rendering problem but stops some menus from displaying correctly. | |Comments=BIOS: Europe v02.20(10/02/2006). Speedhacks: All recommended. Good performance. Setting skipdraw to 3 solves fog rendering problem but stops some menus from displaying correctly. In hardware mode some ground textures will flicker but disabling mipmapping fixes this. | ||
|Tester=Xyphis | |Tester=Xyphis | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In some levels there is a "wall" effect with the fog. | |Description=In some levels there is a "wall" effect with the fog. | ||
|Workaround=This effect can be disabled with the skipdraw hack or fixed with software mode. | |Workaround=This effect can be disabled with the skipdraw hack (However this may also cause some menus to display incorrectly), or fixed with software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Texture flickering on ground textures | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In certain levels some ground textures will flicker revealing a grid of black squares (For example Chapter 1, Level 2 right at the start). | |||
|Workaround=This can be fixed by disabling mipmapping. | |||
}} | }} | ||