Destroy All Humans! 2: Difference between revisions
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m (Adding a recent test configuration since the mipmap fix on git builds. Game seems now fully playable except for the dialog boxes) |
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|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | |Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 | |||
|CPU=Intel i5 4670K @4.2Ghz | |||
|GPU=GeForce GTX 770 4GB | |||
|Revision=v1.5.0 (git 2534) | |||
|Graphics=GSdx DX11 Hardware | |||
|Sound= | |||
* SPU2-X v2.0.0 r5421 | |||
* LilyPad v0.12.1 | |||
|Comments=Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed. | |||
|Tester=Arkelyos | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |