Shadow Hearts: Difference between revisions
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*SPU2-X v2.0.0 r5427 | *SPU2-X v2.0.0 r5427 | ||
*? | *? | ||
|Comments=Europe | |Comments=Europe 1.70 (27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode) | ||
|Tester={{ForumUser|Bositman}} | |Tester={{ForumUser|Bositman}} | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 x64 (SP1) | ||
|CPU=i5 | |CPU=Intel Core i5-4690K @ 3.50 GHz | ||
|GPU=Palit | |GPU=Palit GeForce GTX 760 2GB GDDR5 | ||
|Revision= | |Revision=1.5.0-dev-748 | ||
|Graphics=Gsdx 20160514171816 (MSVC 19.00 AVX) 1.1.0 | |Graphics=Gsdx 20160514171816 (MSVC 19.00 AVX) 1.1.0 | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60FPS in hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (software mode) other than that it plays fine. My settings: D3D11, 4x Native, Allow 8-Bit Textures, Texture Filtering: Bilinear (PS2), CRC Hack Level: Aggressive, no hardware hacks, FXAA Enabled, EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016). | ||
|Tester=stratos | |Tester=stratos | ||
}} | }} |