Raw Danger!: Difference between revisions
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MyDreamName (talk | contribs) m (CRCs, release dates, etc...) |
(Known issues.) |
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{{infobox game | {{infobox game | ||
|image = Raw-danger.jpg | |image = Raw-danger.jpg | ||
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|pcsx2ver = PCSX2 0.9.8 r4600 | |pcsx2ver = PCSX2 0.9.8 r4600 | ||
|gsname = GSdx | |gsname = GSdx | ||
|gsver = | |gsver = r4675 | ||
|soundname = SPU2-X | |soundname = SPU2-X | ||
|soundver = r4600m | |soundver = r4600m | ||
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|pccomment = | |pccomment = | ||
}} | }} | ||
==Known Issues== | |||
===VRAM Usage=== | |||
* '''Type:''' Slowdown | |||
* '''Affected Game Versions:''' All (as of GSdx r4675) | |||
* '''Description:''' The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | |||
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, although it is typically slower. | |||
===Broken Postprocessing Effects=== | |||
* '''Type:''' GFX Glitches | |||
* '''Affected Game Versions:''' All (as of GSdx r4675) | |||
* '''Description:''' Whenever postprocessing filters are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | |||
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, although it is typically slower. |