Forbidden Siren 2: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = | |image = Forbidden siren 2 pal.jpg | ||
|caption = | |caption = PAL region cover art. | ||
|developer = | |developer = SCE Japan Studio | ||
|genre = | |genre = horror | ||
|gameinfo = | |gameinfo = Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br> | ||
|wikipedia = | The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br> | ||
The game was released in Japan, Australia and Europe in 2006. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link] | |||
|reviewlinks = | |reviewlinks = | ||
|reviewscore = | |reviewscore = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = | |NTSCU = 0 | ||
|serialsNTSCU = | |serialsNTSCU = | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-53851 | ||
|CRCsPAL = | |CRCsPAL = C040B6AB | ||
|releasedatePAL = | |releasedatePAL = August 4, 2006 | ||
|statusPAL = | |statusPAL = 1 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = February 9, 2006 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = v1.1.0 r5760 | ||
|gsname = | |gsname = GSdx | ||
|gsver = | |gsver = r5752 | ||
|soundname = | |soundname = SPU2-X | ||
|soundver = | |soundver = 2.0.0 r5761 | ||
|padname = | |padname = LilyPad | ||
|padver = | |padver = v0.11.0 r5403 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = | ||
|hacks = | |hacks = Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled. | ||
|fpsinfo = | |fpsinfo = | ||
|comment = | |comment = | ||
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|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = Intel i5 2500K @3300Mhz | ||
|gputype = | |gputype = GeForce GTX 460 SE 768MB | ||
|pccomment = | |pccomment = The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok. Software mode runs fine with the above mentioned configuration. | ||
}} | }} | ||
==Widescreen support== | |||
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. | |||
==Known Issues== | |||
===Post-processing effects not present=== | |||
* '''Type:''' Graphical issue | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended. | |||
* '''Solution:''' Currently no post-processing support in GSdx. Switch to software mode. | |||
===Sightjack visuals=== | |||
* '''Type:''' Graphical issue | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' The visuals are not properly rendered in HW mode. A semi transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes. | |||
* '''Solution:''' Software mode. | |||
===SPS (Spiky Polygon Syndrome) issue=== | |||
* '''Type:''' Graphical issue | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' The game levels are often filled (more or less) with spiky artefacts. Both in HW and SW mode. | |||
* '''Solution:''' Nothing. At this time the game is not fully emulated. |