Valkyrie Profile 2: Silmeria: Difference between revisions
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7 920 @ 3. | |CPU=Intel Core i7-920 @ 3.6 GHz | ||
|GPU=EVGA GTX 275 CO-OP PhysX Edition | |GPU=EVGA GeForce GTX 275 CO-OP PhysX Edition 1280MB | ||
|Revision=r1888 | |Revision=r1888 | ||
|Graphics= | |Graphics=GSdx 2660 | ||
|Sound= | |Sound= | ||
* SPU2 SPU2-X r2663 1.4.0 | * SPU2 SPU2-X r2663 1.4.0 | ||
* LilyPad (r1853) 0.10.0 | * LilyPad (r1853) 0.10.0 | ||
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 | |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. | ||
|Tester=Master DX | |Tester=Master DX | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In some areas of the game ( | |Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | ||
|Workaround=The only known solution for this is to use Software mode. Press F9 while playing to switch to Software mode.<br/> | |Workaround=The only known solution for this is to use Software mode. Press F9 while playing to switch to Software mode.<br/> | ||
:'''Note:''' For best performance, make sure you set ''Extra | :'''Note:''' For best performance, make sure you set ''Extra rendering threads'' to 3 under GSdx's options if your CPU is a quad-core processor. | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Some areas will be covered in fog making | |Description=Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.) | ||
|Workaround=N/A (Fixed) | |Workaround=N/A (Fixed) | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character | |Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible. | ||
|Workaround=N/A (Fixed) | |Workaround=N/A (Fixed) | ||
}} | }} |