Burnout 3: Takedown: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Shader Issues in Multiplayer | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|Description=In multiplayer, bars of white obscure much of both split screens. | |||
|Workaround=Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works. | |||
}} | |||
{{Issue | |||
|IssueName=Black Sky / Car window breaking effect is missing | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Sky is rendered black and car windows don't appear broken after a crash | |||
|Workaround=Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :) | |||
}} | |||
{{Issue | |||
|IssueName=Missing blur effects | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|AffectedVersions=All | |||
|Description=Blur effects when moving fast are missing | |||
|Workaround=Use software mode of GSdx | |||
}} | |||
{{Issue | |||
|IssueName=Purple windows/textures | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|AffectedVersions=All | |||
|Description=Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode) | |||
|Workaround=Use System->Boot CDVD (fast), although this way you cannot get the game to work in wide screen mode | |||
}} |