The Getaway: Black Monday: Difference between revisions
Jump to navigation
Jump to search
(Fixed per link125.) |
(Added issue and marked another as fixed.) |
||
Line 151: | Line 151: | ||
==Known Issues== | ==Known Issues== | ||
{{ | {{noknown}} | ||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
Line 173: | Line 167: | ||
|Description=Other characters being able to see you/shoot you through walls. | |Description=Other characters being able to see you/shoot you through walls. | ||
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU. | |Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU. | ||
}} | |||
{{Issue | |||
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12. | |||
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers. | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Textures disappear and level vanishes | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=While playing the first level, textures often deload. | |||
|Workaround= | |||
|FirstTestedOn=v1.7.5913 | |||
|LastTestedOn=Original hardware | |||
|LastTestedBy=refraction | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} | *[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} |