Ratchet & Clank: Difference between revisions
→Fixed Issues
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
|Workaround=This | |Workaround=This has been resolved on the newest nightly builds. If you are using 1.6 or older: Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | ||
<gallery> | <gallery> | ||
File:Ratchet_&_Clank_Forum_5.png|Broken textures | File:Ratchet_&_Clank_Forum_5.png|Broken textures |