Devil May Cry: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName=Blurry top and bottom of screen | |IssueName=Blurry top and bottom of screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When | |Description=When upscaling, a portion of the top of the screen (where the HUD resides) doesn't upscale along with the rest of the game, appearing blurry. The same happens with another portion at the bottom of the screen during cutscenes when subtitles appear. | ||
|Workaround= | |Workaround=The issue has been resolved as of the 26th of April in 2022 in build 1.7.2682 and higher. For older instances, refer to [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=608592#pid608592 the following forum post] where you'll find a cheat that will allow you to toggle the HUD with a button combination. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=During the ending cutscene (ingame graphics), Dante is the only one that should be glowing purple, but instead the whole room glows | |Description=During the ending cutscene (ingame graphics), Dante is the only one that should be glowing purple, but instead the whole room glows purple as well. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Full". Or switch to Software mode by pressing F9 ingame. | ||
}} | }} | ||