DOA2: Hardcore: Difference between revisions
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|Comments=BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts. | |Comments=BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts. | ||
|Tester=El-Chamemo | |Tester=El-Chamemo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 7 SP1 | |||
|CPU=Intel Core i7-4790K @ 4.0GHz | |||
|GPU=Nvidia GTX 980 4GB | |||
|Revision=PCSX2 1.5.0 3310 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Rendering: OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* GSdx HW Hacks: None | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled. | |||
|Tester={{ForumUser|ANd93ml}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |