DOA2: Hardcore: Difference between revisions

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|Comments=BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts.
|Comments=BIOS: USA v2.30, 60FPS in GSdx D3D11 Software with Native Resolution. Game plays at full speed. D3D11 Hardware with Native Resolution, game speed slows down when combat starts.
|Tester=El-Chamemo
|Tester=El-Chamemo
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7 SP1
|CPU=Intel Core i7-4790K @ 4.0GHz
|GPU=Nvidia GTX 980 4GB
|Revision=PCSX2 1.5.0 3310
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Rendering: OpenGL (Hardware)
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* GSdx HW Hacks: None
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Japan v01.50(18/01/2001), Game runs at full speed. With enabled automatic fixes, bugs were not noticed. Bugs: Crash of emulator, if automatic fixes don't enabled.
|Tester={{ForumUser|ANd93ml}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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