Sly 2: Band of Thieves: Difference between revisions
→Known Issues
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{{Issue | {{Issue | ||
|IssueName=Incorrect Line Upscaling | |IssueName=Incorrect Line Upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When upscaling the game to higher resolution, the cel shader | |Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place. | ||
|Workaround= | |Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack. | ||
}} | }} | ||
<-- The game being slow in certain scenes is not an issue but expected behavior. The advise below can scare and overwhelm users who read it, especially since they don't have clear context of how old this entry is. Create a github issue instead if any part of the game is unnaturally slow compared to the rest of it. | |||
{{Issue | {{Issue | ||
|IssueName=Slow Motion happening in certain areas of the game | |IssueName=Slow Motion happening in certain areas of the game | ||
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Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build. | Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build. | ||
}} | }} --> | ||
<!-- Never noticed any such issue in 1.6 and later when I played through the game. If someone can confirm, please contact me. | |||
{{Issue | {{Issue | ||
|IssueName=Incorrect Geometric Shadows | |IssueName=Incorrect Geometric Shadows | ||
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|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground. | |Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground. | ||
|Workaround=Use the DirectX 11 Renderer instead of OpenGL. | |Workaround=Use the DirectX 11 Renderer instead of OpenGL. | ||
}} | }} --> | ||
==The gallery== | ==The gallery== |