Destroy All Humans! 2: Difference between revisions
(Game description and info courtesy of www.gamefaqs.com, info contributor(s): InstantDeath, Cosmic!, LordAndrew, odino, Shadow_Socks_96, bck) |
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{{infobox | {{infobox | ||
|image = Destroy_All_Humans_2.jpeg | |image = Destroy_All_Humans_2.jpeg | ||
|caption = | |caption = | ||
|developer = Pandemic Studios | |developer = Pandemic Studios | ||
|genre = | |publisher = [[THQ]] | ||
|genre = Action, Adventure | |||
|gameinfo = Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.<br /> | |gameinfo = Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.<br /> | ||
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins. | The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link] | ||
| | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link] | ||
| | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}} | ||
|widescreen = | <!-- General props --> | ||
|numberofplayers = 2 | |||
|widescreen = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|au_rating = M | |au_rating = M | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|na_rating_text = Crude Humor, Sexual Themes, Strong Language, Violence | |na_rating_text = Crude Humor, Sexual Themes, Strong Language, Violence | ||
|na_rating = T | |na_rating = T | ||
<!-- Language props --> | |||
|italian = SLES-54384 | |italian = SLES-54384 | ||
|spanish = SLES-54384 | |spanish = SLES-54384 | ||
|french = SLES-54384 | |french = SLES-54384 | ||
|german = SLES-54384 | |german = SLES-54384 | ||
|english = SLES-54384 & SLUS-21439 & SLUS-29196 | |english = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54384 | |serialsPAL = SLES-54384<br />SLED-54401 <small>(Demo)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 20, 2006<br />October 26, 2006 | |releasedatePAL = October 20, 2006<br />October 26, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
}} | }} | ||
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|Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | |Comments= The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 | |||
|CPU=Intel i5 4670K @4.2Ghz | |||
|GPU=GeForce GTX 770 4GB | |||
|Revision=v1.5.0 (git 2534) | |||
|Graphics=GSdx DX11 Hardware | |||
|Sound= | |||
* SPU2-X v2.0.0 r5421 | |||
* LilyPad v0.12.1 | |||
|Comments=Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed. | |||
|Tester=Arkelyos | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=AMD FX8320 Black 8Core @4GHz | |||
|GPU=Saphire r390 8GB Nitro | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 1.2.0 - SSE4 | |||
<!-- | |||
* Renderer: OpenGL HW @ 3x - 1080p | |||
* Skipdraw range 1 - 5 | |||
* MTVU Hack helps a lot | |||
--> | |||
|Sound= | |||
* SPU2-X v2.0.0 r5421 | |||
* LilyPad v0.12.1 | |||
|Comments=BIOS: Japan V01.00. Fair Performance mostly 90+% but does drop to 80% every now and then - I will still enjoy completing the game , Skipdraw hack to fix HW Rendering sadly removes shadows but thats better than having to run it native res and my cpu cant run software very fast. Some bugs with HUD but nothing major. My Rig does not run DX11 HW properly; the ground and a lot of environmental objects do not render so i had to switch to OpenGL. | |||
|Tester=Xproflipscarab | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Solus, kernel 5.0.16 | ||
|CPU= | |CPU=Intel Core i5-4570 CPU @ 3.20GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 650 2 GB | ||
|Revision= | |Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3]) | ||
|Graphics= | |Graphics=GSdx 1.1.0 AVX2 | ||
|Sound= | <!-- | ||
|Comments= | * Renderer: OpenGL (Software) | ||
|Tester= | * Extra rendering threads: 3 | ||
* Edge Anti-aliasing: On | |||
* Mipmapping: On | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 1.3.0 | |||
|Comments=Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | |||
*The game has a built-in 16:9 widescreen mode. To enable it start the game and go to Options > Display > Widescreen menu. | |||
== | ==Known Issues== | ||
{{noknown}} | |||
== | ==Fixed Issues== | ||
{{Issue | |||
|IssueName=Geometry fails to render while using DX11 Hardware | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible. | |||
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan. | |||
|FirstTestedOn=v1.6.0 | |||
|LastTestedOn=v1.7.5720 | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Shadow like glitch | |IssueName=Shadow-like glitch | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game. | |Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game. | ||
|Workaround= | |Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. | ||
|FirstTestedOn=v1.1.0 r5423 | |||
|LastTestedOn=v1.7.5720 | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Software mode | |IssueName=Software mode objects falling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage. | ||
|Workaround= | |Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time. | ||
|FirstTestedOn=v1.1.0 r5423 | |||
|LastTestedOn=v1.7.5720 | |||
}} | }} | ||
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File:Destroy_All_Humans!_2_Forum_1.jpg|Destroy All Humans! 2 (SLUS 21439) | File:Destroy_All_Humans!_2_Forum_1.jpg|Destroy All Humans! 2 (SLUS 21439) | ||
</gallery> | </gallery> | ||
{{Destroy All Humans! series}} | {{Destroy All Humans! series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Destroy-All-Humans-2-Make-War-Not-Love-SLUS-21439-U--30214 Destroy All Humans 2 - Make War Not Love (SLUS 21439) (U)]}} | *[http://forums.pcsx2.net/Thread-Destroy-All-Humans-2-Make-War-Not-Love-SLUS-21439-U--30214 Destroy All Humans 2 - Make War Not Love (SLUS 21439) (U)]}} |
Latest revision as of 18:42, 20 April 2024
Developer(s): Pandemic Studios
Publisher(s): THQ
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 74/100
Game description: Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging sixties with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout - Crypto 137 - players will embark on another mission to earth to take on the world of free love, the Cold War and other 60's era icons. In Destroy All Humans! 2 Players have access to an upgraded arsenal of weapons and enhanced mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.
The sequel to Destroy All Humans!. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r4600 0.9.8 | ? | ? | FPS: 55-60 FPS, None, major slowdown on all, Native Resolution, In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment, but past that is the game, which would look normal if not for that, and scaling also major slows it down and ANY hacks do, too. (So no hacks) All menus are fine. Could play through entire if one could get past the blocky shadow. | Bot2345 |
NTSC-U | ? |
|
v1.1.0 r5423 | GSdx r5412 |
|
BIOS: Any, HACKS: Skipdraw 5 in GSdx is recommended, when playing in hardware mode., Full screen shadow like issue in the whole game., Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues. Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings. | Yuri |
NTSC-U | Windows |
|
1.1.0 r5604 | GSdx 5580 SSE41 |
|
Ingame has corrupt graphics if gsdx is in hardware mode. Looks fine in software mode. | |
NTSC-U | Windows |
|
1.1.0 Development 5704 | GSDX |
|
Europe v02.20(10/02/2006), INTC Rotation Detection, Haven't found any issues. Playing great with around 30-38 FPS in Full Screen. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 10 (Hardware) 0.1.16 r5875 |
|
The same thing as Yuri said. Skipdraw and 3X native did not seem to get rid of the graphical glitch, but your mileage may vary.Bios v 2.0 was used. | Zrooney |
PAL | Windows 7 |
|
v1.5.0 (git 2534) | GSdx DX11 Hardware |
|
Solid 60 FPS, Skipdraw 5X Scaling 4X. Some issues where the subtitles and the dialog options are not displayed, no character shadows. Strange texture glitches are now fixed. | Arkelyos |
PAL | Windows 10 |
|
v1.6.0 | GSdx 1.2.0 - SSE4 |
|
BIOS: Japan V01.00. Fair Performance mostly 90+% but does drop to 80% every now and then - I will still enjoy completing the game , Skipdraw hack to fix HW Rendering sadly removes shadows but thats better than having to run it native res and my cpu cant run software very fast. Some bugs with HUD but nothing major. My Rig does not run DX11 HW properly; the ground and a lot of environmental objects do not render so i had to switch to OpenGL. | Xproflipscarab |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Solus, kernel 5.0.16 |
|
1.5.0 (075a9f3) | GSdx 1.1.0 AVX2 |
|
Works full speed on software mode. Finished the game with no serious issues. Hardware mode has some effect issues. | Ratchet66 |
Trivia
- The game has a built-in 16:9 widescreen mode. To enable it start the game and go to Options > Display > Widescreen menu.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Geometry fails to render while using DX11 Hardware
- Status: Fixed
- Type: Major
- Description: When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
- Workaround: Update to the latest nightly version of PCSX2.
- First tested on: v1.6.0
- Last tested on: v1.7.5720
Shadow-like glitch
- Status: Fixed
- Type: Minor
- Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
- Workaround: Update to the latest nightly version of PCSX2.
- First tested on: v1.1.0 r5423
- Last tested on: v1.7.5720
Software mode objects falling
- Status: Fixed
- Type: Major
- Description: In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
- Workaround: Update to the latest nightly version of PCSX2.
- First tested on: v1.1.0 r5423
- Last tested on: v1.7.5720
The gallery
-
Destroy All Humans! 2 (SLUS 21439)
|
- Games rated T in North America
- Games rated 16+ in Europe
- Games rated M in Australia
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- Games
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