Ridge Racer V: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(These have been tested by link125 and JordanTheToast.)
 
(5 intermediate revisions by 3 users not shown)
Line 34: Line 34:
|releasedatePAL    = November 24, 2000
|releasedatePAL    = November 24, 2000
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 46: Line 46:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 103: Line 102:
|Comments= Full 60 FPS in software mode and no big glitches to bat
|Comments= Full 60 FPS in software mode and no big glitches to bat
|Tester=Mig29superfan
|Tester=Mig29superfan
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=full 100% speed with 3x 1080 resolution. Sometimes when the race starts it slows down at 90% for 10 seconds.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''リッジレーサーファイブ''' (SLPS-20001) & (SLPS-71502)
* Original names: '''リッジレーサーファイブ''' (SLPS-20001) & (SLPS-71502)
* Also known as '''Ridge Racer 5'''
* Also known as '''Ridge Racer 5'''


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Intro cutscene obscured
|IssueName=Corrupted car textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.
|Description=Car textures are corrupted and change while driving in Hardware mode. A colorful strip of pixels also runs out of the left side of the speedometer.
|Workaround=Temporarily switch to Software mode during the intro with the F9 key.
|Workaround=Switch to the Software renderer.
|LastTestedOn=v1.7.5860
}}
 
==Fixed Issues==
{{Issue
|IssueName=Audio issues
|IsFixed=1
|IssueLevel=0
|Description=Audio skips & crackles regardless of settings or game speed.
|Workaround=No known workaround
|LastTestedOn=v1.7.5860
}}
}}
{{Issue
{{Issue
|IssueName=Gaps/lines in HUD items
|IssueName=Missing car reflections
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.
|Description=Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|LastTestedOn=v1.7.5860
}}
}}
{{Issue
{{Issue
|IssueName=White, Flashing car shadows
|IssueName=White, Flashing car shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Car shadows are white and flash on and off, and stretch in height from the ground to the car.
|Description=Car shadows are white and flash on and off, and stretch in height from the ground to the car.
|Workaround=There is no known solution.
|Workaround=There is no known solution.
|LastTestedOn=v1.7.5860
}}
}}
{{Issue
{{Issue
|IssueName=Corrupted car textures
|IssueName=Intro cutscene obscured
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Car textures are corrupted and change while driving in Hardware mode.
|Description=The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Temporarily switch to Software mode during the intro with the F9 key.
|LastTestedOn=v1.7.5860
}}
}}
==Non-Issues==
{{Issue
{{Issue
|IssueName=Missing car reflections
|IssueName=Gaps/lines in HUD items
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.
|Description=HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Audio issues
|IsFixed=0
|IssueLevel=0
|Description=Announcer audio skips & crackles regardless of settings or game speed.
|Workaround=No know workaround as of now.
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Ridge_Racer_V_Forum_1.jpg|Ridge Racer V (SLPS 20001)
File:Ridge_Racer_V_Forum_1.jpg|Ridge Racer V (SLPS 20001)
</gallery>
</gallery>


{{Ridge Racer series}}
{{Ridge Racer series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLUS-20002-U--28861 Ridge Racer V (SLUS 20002) (U)]
*[https://forums.pcsx2.net/Thread-Ridge-Racer-V-SLUS-20002-U--28861 Ridge Racer V (SLUS 20002) (U)]
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SLPS-20001-J--30329 Ridge Racer V (SLPS 20001) (J)]
*[https://forums.pcsx2.net/Thread-Ridge-Racer-V-SLPS-20001-J--30329 Ridge Racer V (SLPS 20001) (J)]
*[http://forums.pcsx2.net/Thread-Ridge-Racer-V-SCES-50000-E--30411 Ridge Racer V (SCES 50000) (E)]}}
*[https://forums.pcsx2.net/Thread-Ridge-Racer-V-SCES-50000-E--30411 Ridge Racer V (SCES 50000) (E)]}}

Latest revision as of 23:50, 1 June 2024

Ridge Racer V

NTSC-U cover
Game general and emulation properties:
ESRB rating: E
PEGI rating: 3+
Widescreen patch available
Supports up to two local players
Languages supported:
English: SCES-50000 & SLUS-20002
Japanese: SLPM-60109 & SLPS-20001 & SLPS-71502
German: SCES-50000
French: SCES-50000
Spanish: SCES-50000
Italian: SCES-50000
Region NTSC-U:
Serial numbers: SLUS-20002
Release date: October 25, 2000
CRCs: 06AD9CA0
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50000
Release date: November 24, 2000
CRCs: 5BBC2F40
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20001
SLPS-71502 (Mega Hits!)
SLPM-60109 (Demo, Taikenban)
Release date: March 4, 2000
July 18, 2002 (Mega Hits!)
CRCs: 4F9C7FCF,
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco
Genre: Racing
Wikipedia: Link
Game review links: Metacritic78/100
Game description: The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads tot he smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over.
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed., IPU videos are broken. Ingame textures are corrupt.
PAL Windows 7 Ultimate 64bit
  • Intel i5 4690k @4.5Ghz
  • Nvidia GTX 750Ti
Pcsx2 1.2.1
  • GSDX 0.1.16 r5875
  • SPU2-X r5830
  • Lilypad 0.11.0
Corrupt textures in hardware mode. Looks fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0. RoafBeast
PAL Windows 7 x64
  • Intel Core i5 @ 3.3Ghz
  • AMD Radeon HD 6000
v1.5.0-dev-1593 Default Default Runs decently, intro cutscene parts are broken and Car textures are corrupted in Hardware mode.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U openSUSE Leap 15.3
  • Intel i7-4790 CPU @ 3.60GHz
  • NVIDIA GeForce RTX 2060 6144MB
1.7.2377 GS SW
  • SPU2-X 2.0.0
  • SDL2
Full 60 FPS in software mode and no big glitches to bat Mig29superfan
PAL Archlinux
  • Intel i3-7100
  • Intel HD 630
1.7.3519 Vulkan Default full 100% speed with 3x 1080 resolution. Sometimes when the race starts it slows down at 90% for 10 seconds. Quellen


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: リッジレーサーファイブ (SLPS-20001) & (SLPS-71502)
  • Also known as Ridge Racer 5

Known Issues

Corrupted car textures

  • Status: Active
  • Type: Minor
  • Description: Car textures are corrupted and change while driving in Hardware mode. A colorful strip of pixels also runs out of the left side of the speedometer.
  • Workaround: Switch to the Software renderer.
  • Last tested on: v1.7.5860

Fixed Issues

Audio issues

  • Status: Fixed
  • Type: Minor
  • Description: Audio skips & crackles regardless of settings or game speed.
  • Workaround: Update to the latest version of PCSX2.
  • Last tested on: v1.7.5860

Missing car reflections

  • Status: Fixed
  • Type: Minor
  • Description: Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.
  • Workaround: Update to the latest version of PCSX2.
  • Last tested on: v1.7.5860

White, Flashing car shadows

  • Status: Fixed
  • Type: Minor
  • Description: Car shadows are white and flash on and off, and stretch in height from the ground to the car.
  • Workaround: Update to the latest version of PCSX2.
  • Last tested on: v1.7.5860

Intro cutscene obscured

  • Status: Fixed
  • Type: Minor
  • Description: The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.
  • Workaround: Update to the latest version of PCSX2.
  • Last tested on: v1.7.5860

Non-Issues

Gaps/lines in HUD items

  • Type: Not an issue
  • Description: HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.

Gallery

Public compatibility forum links