Ridge Racer V

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Ridge Racer V
Ridgeracerv.jpg
Game general and emulation properties:
ESRB rating: E
PEGI rating: 3+
Widescreen patch available
Supports up to two local players
Languages supported:
English: SCES-50000 & SLUS-20002
Japanese: SLPM-60109 & SLPS-20001 & SLPS-71502
German: SCES-50000
French: SCES-50000
Spanish: SCES-50000
Italian: SCES-50000
Region NTSC-U:
Serial numbers: SLUS-20002
Release date: October 25, 2000
CRCs: 06AD9CA0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50000
Release date: November 24, 2000
CRCs: 5BBC2F40
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-20001
SLPS-71502 (Mega Hits!)
SLPM-60109 (Demo, Taikenban)
Release date: March 4, 2000
July 18, 2002 (Mega Hits!)
CRCs: 4F9C7FCF,
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco
Genre: Racing
Wikipedia: Link
Game review links: Metacritic78/100
Game description: The asphalt of Ridge City is once again thundering with high-speed action and palm-sweating competition. The checkered flag is flying and so are the cars. Amazingly detailed visuals, from the glowing of heated brake pads tot he smoldering of tires in a power-slide, will have you captivated as the battle for supremacy races on. It's all about speed, power, and control. With Ridge Racer V, your search for unforgiving racing intensity is over.
In Ridge Racer V the player is a racing driver taking part in events across Ridge City in a variety of fictional cars. The focus is on accessible and fun driving rather than simulating how a car behaves in the real world; as such the player is encouraged to powerslide around most corners by tapping the brake when entering the turn.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed., IPU videos are broken. Ingame textures are corrupt.
PAL Windows 7 Ultimate 64bit
  • Intel i5 4690k @4.5Ghz
  • Nvidia GTX 750Ti
Pcsx2 1.2.1
  • GSDX 0.1.16 r5875
  • SPU2-X r5830
  • Lilypad 0.11.0
Corrupt textures in hardware mode. Looks fine in software mode. All speedhacks used except fast cdvd. EE Cyclerate=1 , VU Cycle Stealing=0. RoafBeast
PAL Windows 7 x64
  • Intel Core i5 @ 3.3Ghz
  • AMD Radeon HD 6000
v1.5.0-dev-1593 Default Default Runs decently, intro cutscene parts are broken and Car textures are corrupted in Hardware mode.


Trivia

  • Original names: リッジレーサーファイブ (SLPS-20001) & (SLPS-71502)
  • Also known as Ridge Racer 5


Known Issues

Intro cutscene obscured

  • Status: Active
  • Type: Minor
  • Description: The cutscence parts of the intro sequence are obscured by garbage data in Hardware mode.
  • Workaround: Temporarily switch to Software mode during the intro with the F9 key.

Star & Menu screen line issues

  • Status: Active
  • Type: Minor
  • Description: Lines on the start screen and main menu are too thin and the dancing girl in the middle of the screen is cut down the middle in width in Hardware mode with Internal Resolution set to 2x Native or higher.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Unscale Point Line" hack. Or set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.

Gaps/lines in HUD items

  • Status: Active
  • Type: Minor
  • Description: HUD items have gaps/lines in Hardware mode with Internal Resolution set to 2x Native or higher.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Some horizontal lines will remain above or below a few of the items. To avoid the issue completely set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.

White, Flashing car shadows

  • Status: Active
  • Type: Minor
  • Description: Car shadows are white and flash on and off, and stretch in height from the ground to the car.
  • Workaround: There is no known solution.

Corrupted car textures

  • Status: Active
  • Type: Minor
  • Description: Car textures are corrupted and change while driving in Hardware mode.
  • Workaround: Switch to Software mode by setting Renderer to any of the "(Software)" options.

Missing car reflections

  • Status: Active
  • Type: Minor
  • Description: Reflections on the cars are only visible as bars moving accross the length of the car while driving when using Direct3D 9 or 11 Hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links