R: Racing Evolution: Difference between revisions
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* GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering, Edge Anti-aliasing, Rendering Threads: 4, FXAA Shader. | * GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering, Edge Anti-aliasing, Rendering Threads: 4, FXAA Shader. | ||
* GSdx HW Hacks: None | * GSdx HW Hacks: None | ||
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*SPU2-X | *SPU2-X |
Revision as of 14:24, 3 October 2021
Developer(s): Namco
Publisher(s): Namco
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 66/100
Game description: Not your ordinary racer, R: Racing Evolution features a story mode, in-game radio communications, and authentic licensed cars. R: Racing Evolution chronicles the intense competition and deep rivalries found only within the professional racing circuit. Upgrade and modify your vehicle to compete in five game modes, including Racing Life, Event Challenge, Time Attack, Arcade, and Versus. New features such as the Interactive Driver AI System and in-game radio communications bring players close to the racing action.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views CG movies proceeding every chapter.
The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.6 RC | GSdx (r890) |
|
BIOS: USA v02.00, Last tested in PCSX2 0.9.6 with complains of cars not appearing on races, unknown status with 0.9.8 or later. | Machina |
PAL | Windows |
|
1.3 (28-May-2014) | GSdx |
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USA v02.20(10/02/2006), The others cars are invisible. | |
NTSC-U | Windows |
|
1.3 (05-June-2014) | GSdx |
|
USA v02.20(10/02/2006), Others cars are invisible. | |
PAL | Windows 7 x64 |
|
v1.5.0 (dev-1901 g489a89a) | GSdx |
|
Cars are visible now. Car shadows and vertical lines issues in Hardware mode, workarounds have been added to the Known Issues section below. | |
NTSC-U | Windows 7 SP1 |
|
PCSX2 1.5.0 3341 | GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
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Works at full speed. Bugs not noticed. |
Trivia
- Original names: R レーシングエヴォリューション (SLPS-25300)
- Also known as R: Racing (EU), R:Racing Evolution: Life in the Fast Lane (JP)
Known Issues
Cars on track are invisible
- Status: Fixed
- Type: Major
- Description: All cars on track are invisible, both during races and in menu's.
- Workaround: Update to the latest nightly version of PCSX2.
Bugged shadows
- Status: Fixed
- Type: Minor
- Description: In Hardware mode shadows stretch from the car to the road instead of just appearing on the surface.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical Lines
- Status: Active
- Type: Minor
- Description: When the Internal Resolution is set higher than native in Hardware mode, several vertical lines appear on the screen.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and enable the "Align Sprite" and "Disable Safe Features" hacks.
The gallery
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R: Racing Evolution (SLUS 20721)
|
- Games rated B in Japan
- Games rated T in North America
- Games rated 12+ in Europe
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