Sly 2: Band of Thieves: Difference between revisions
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|caption = | |caption = | ||
|developer = Sucker Punch | |developer = Sucker Punch | ||
|publisher = [[Sony|Sony | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO, JP) | ||
|genre = | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Sly_2:_Band_of_Thieves Link] | |wikipedia = [https://en.wikipedia.org/wiki/Sly_2:_Band_of_Thieves Link] | ||
|gameinfo = Sly and his crew are back and ready to pull off another series of big heists. Word is out that Interpol has excavated the robotic remains of Clockwerk--Sly's nemesis and sworn enemy of the Cooper clan--and it's up to you to prevent it from being reassembled. To do this, you must once again enter the thieving world of pickpocketing, vent crawls, rooftop chases, and stealth attacks. Sly 2: Band of Thieves takes you on an adventure across numerous locations, including Paris, Prague, India, and the Canadian Wilderness. | |||
|gameinfo = Sly and his crew are back and ready to pull off another series of big heists. Word is out that Interpol has excavated the robotic remains of Clockwerk--Sly's nemesis and sworn enemy of the Cooper clan--and it's up to you to prevent it from being reassembled. | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | ||
|korean = SCKA-20044 | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}} | |||
|japan_rating = A | |||
|ko_rating = ALL | |||
|eu_rating = 3+ | |||
|au_rating = PG | |||
|na_rating_text = Cartoon Violence | |||
|na_rating = E | |||
|headset = 1 | |||
|portuguese = SCES-52529 | |portuguese = SCES-52529 | ||
|norwegian = SCES-52529 | |norwegian = SCES-52529 | ||
|finnish = SCES-52529 | |finnish = SCES-52529 | ||
|japanese = SCPS-15090 | |||
|danish = SCES-52529 | |danish = SCES-52529 | ||
|swedish = SCES-52529 | |swedish = SCES-52529 | ||
Line 21: | Line 29: | ||
|french = SCES-52529 | |french = SCES-52529 | ||
|german = SCES-52529 | |german = SCES-52529 | ||
|english = SCES-52529 & SCUS-97316 | |english = SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457 | ||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15090 | |serialsNTSCJ = SCPS-15090<br />SCKA-20044 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = February 24, 2005<br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series)</small> | |releasedateNTSCJ = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc. | |Comments=EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc. | ||
|Tester={{ForumUser|JBoughter}} | |Tester={{ForumUser|JBoughter}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i7-4790k @ 4.0GHz | |||
|GPU=Nvidia GTX 970 4GB | |||
|Revision=1.4.0 2016-01-08 | |||
|Graphics=GSdx 2016-01-05 | |||
*Mode: HW DX11 | |||
|Sound=*SPU2-X 2015-12-31 | |||
*LilyPad 2015-12-31 0.11.0 | |||
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay. | |||
|Tester={{ForumUser|Troop116rules}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Xeon X5460 4Ghz | |||
|GPU=EVGA GTX480 SSC @830 Core | |||
|Revision=1.5.0 | |||
|Graphics=GSdx32-SSE4 | |||
|Sound=SPU2-X | |||
|Comments=BIOS: Europe v1.6 | |||
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2 | |||
|Tester=GouStoulos | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Home x64 | |||
|CPU=Intel Core 6600K | |||
|GPU=Palit Geforce GTX 1060 6GB | |||
|Revision=1.5.0 | |||
|Graphics=GSdx32-AVX | |||
*Mode: HW OpenGL | |||
*Disabled "Allow 8-bit textures" | |||
*Skipdraw = 1 | |||
|Sound=Spu2-X | |||
|Comments=BIOS: Europe v1.6 | |||
Restricting 8-bit textures led to the game being 100% playable with no slowdowns | |||
|Tester=Sauce_dip | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''怪盗スライ・クーパー2''' (SCPS-15090) | * Original names: '''怪盗スライ・クーパー2''' (SCPS-15090), '''슬라이 쿠퍼 2 괴도 브라더스 대작전''' (SCKA-20044) | ||
* Also known as '''Kaitou Sly Cooper 2''' (JP) | * Also known as '''Kaitou Sly Cooper 2''' (JP) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect Line Upscaling | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". | ||
Note: The black lines become small but they are still there. | |||
}} | |||
{{Issue | |||
|IssueName=Slow Motion happening in certain areas of the game | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion | |||
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue no longer happens. | |||
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x | |||
Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build. | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Geometric Shadows | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground. | |||
|Workaround=Use the DirectX 11 Renderer instead of OpenGL. | |||
}} | }} | ||
==The gallery== | ==The gallery== |
Revision as of 06:37, 16 July 2021
Developer(s): Sucker Punch
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 88/100
Game description: Sly and his crew are back and ready to pull off another series of big heists. Word is out that Interpol has excavated the robotic remains of Clockwerk--Sly's nemesis and sworn enemy of the Cooper clan--and it's up to you to prevent it from being reassembled. To do this, you must once again enter the thieving world of pickpocketing, vent crawls, rooftop chases, and stealth attacks. Sly 2: Band of Thieves takes you on an adventure across numerous locations, including Paris, Prague, India, and the Canadian Wilderness.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8.r4600 | GSdx 0.1.16 |
|
BIOS: Europe v1.60, HACKS: EE Cycle rate - 2, VU Cycle stealing - 2, There are some slowdowns, music stops playing after a while, screen shaking without Blend bff and sometimes vertical blue lines appear(fixed in Software mode). You're better of using software mode. | Ratchet66 |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
USA v02.20(10/02/2006), Preset 3 - Balanced, defaults?, Plays at 60fps, except for areas when there is a lot of items on screen, in which case it slows down to about 45fps., No character shadows in GSdx hardware mode. | |
NTSC-U | Windows 7 64-bit |
|
1.0.0 (r5350) | GSdx r5350 |
|
Runs almost perfect besides slight graphics errors. | Paulie9990 |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs near full speed., Slight graphics errors. | |
NTSC-U | Windows 8.1 |
|
1.1.0 r5492 | GSdx 0.1.16 | SPU2-X 2.0.0 | I get 60FPS every time with no drops in FPS. I am using no speedhacks and just purely the default settings on PCSX2. LilyPad plug-in to use Xbox 360 Controller. | RobertasACDC |
PAL | Windows |
|
1.2.1 [2-02-14] | GSdx 5875 |
|
EE/VU Rounding: Chop/Zero, INTC Spin Detection, Automatic Gamefixes., 30-60FPS at cutscenes/in-game. Full speed at menus., Sound glitches and high pitched audio/pixelization. Unsure why this happens. | |
NTSC-U | Windows |
|
1.2.1 [2-02-14] | GSdx 5875 |
|
EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc. | |
NTSC-U | Windows 10 |
|
1.4.0 2016-01-08 | GSdx 2016-01-05
|
|
Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay. | |
PAL | Windows 10 Pro x64 |
|
1.5.0 | GSdx32-SSE4 | SPU2-X | BIOS: Europe v1.6
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2 |
GouStoulos |
PAL | Windows 10 Home x64 |
|
1.5.0 | GSdx32-AVX
|
Spu2-X | BIOS: Europe v1.6
Restricting 8-bit textures led to the game being 100% playable with no slowdowns |
Sauce_dip |
Trivia
- Original names: 怪盗スライ・クーパー2 (SCPS-15090), 슬라이 쿠퍼 2 괴도 브라더스 대작전 (SCKA-20044)
- Also known as Kaitou Sly Cooper 2 (JP)
Known Issues
Incorrect Line Upscaling
- Status: Active
- Type: Minor
- Description: When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
Note: The black lines become small but they are still there.
Slow Motion happening in certain areas of the game
- Status: Active
- Type: Minor
- Description: When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion
- Workaround: Under speedhacks slide the VU Cycle Stealing to the right until the issue no longer happens.
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x
Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build.
Incorrect Geometric Shadows
- Status: Active
- Type: Minor
- Description: Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
- Workaround: Use the DirectX 11 Renderer instead of OpenGL.
The gallery
-
Sly 2: Band of Thieves (SCES 52529)
-
Sly 2: Band of Thieves (SCUS 97316)
|
- Games rated A in Japan
- Games rated E in North America
- Games rated 3+ in Europe
- Games rated PG in Australia
- Games rated ALL in Korea
- Games support headset
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- CPU intensive games
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- Games
- Playable games
- Action
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- Games by Sucker Punch
- Games with known issues
- Games with minor issues