Resident Evil 4: Difference between revisions
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{{infobox | {{infobox | ||
|image = Resident Evil 4 (NTSC-U).jpg | |image = Resident Evil 4 (NTSC-U).jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Capcom | |developer = Capcom | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
|genre = Action, Adventure, Horror | |genre = Action, Adventure, Horror | ||
|wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/925156-resident-evil-4/index.html GameRankings]|96/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-4 Metacritic]|96/100}} | |||
|gameinfo = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button. | |gameinfo = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button. | ||
<!-- General props --> | |||
|widescreen = 1 | |widescreen = 1 | ||
|progressive = 1 | |progressive = 1 | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|japan_rating = D | |japan_rating = D | ||
|eu_rating = 18+ | |eu_rating = 18+ | ||
|eu_rating_text = Violence | |||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Strong Violence | |||
|na_rating = M | |||
|na_rating_text = Blood and Gore, Intense Violence, Language | |na_rating_text = Blood and Gore, Intense Violence, Language | ||
<!-- Language props --> | |||
|italian = SLES-53702 & SLES-53756 | |italian = SLES-53702 & SLES-53756 | ||
|spanish = SLES-53702 & SLES-53756 | |spanish = SLES-53702 & SLES-53756 | ||
|french = SLES-53702 & SLES-53756 | |french = SLES-53702 & SLES-53756 | ||
|german = SLES-53702 & SLES-53756 | |german = SLES-53702 & SLES-53756 | ||
|japanese = SLPM-66213 | |japanese = SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288 | ||
|english = SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 | |english = SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH | ||
|korean = SCKA-20089 & SLKA-25410 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|serialsPAL = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756 | |serialsPAL = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756 | ||
|CRCsPAL = 6BA2F6B9 | |CRCsPAL = 6BA2F6B9 | ||
|releasedatePAL = November 4, 2005<br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small> | |releasedatePAL = November 4, 2005 <small>(Australia)</small><br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | |serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | ||
|CRCsNTSCJ = 60FA8C69 | |CRCsNTSCJ = 60FA8C69 | ||
|releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007<br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | |releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Region=PAL | |Region=PAL | ||
|OS=? | |OS=? | ||
|CPU=Core i5 | |CPU=Intel Core i5-2500K @ stock | ||
|GPU=MSI GTX 470 Hawk @ 758 core | |GPU=MSI GeForce GTX 470 Hawk @ 758 core | ||
|Revision=r4600 | |Revision=0.9.8 (r4600) | ||
|Graphics= | |Graphics=GSdx 0.1.16 (r4643) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4600m) | ||
* LilyPad | * LilyPad 0.10.0 (r4510) | ||
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling | |Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. | ||
|Tester=Lagahan | |Tester=Lagahan | ||
}} | }} | ||
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|Region=NTSC-U(?) | |Region=NTSC-U(?) | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Core i7-860 @ 3.50 GHz | ||
|GPU=ATI | |GPU=ATI Radeon HD 5850 | ||
|Revision=r5128 | |Revision=0.9.9 (r5128) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* Automatic Gamefixes: Enabled | |||
* Speedhacks: | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 (r5133) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 5x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Configure Hacks: | |||
** Half-pixel Offset: Enabled | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r5112) | ||
* LilyPad | * LilyPad 0.11.0 (r5112) | ||
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. | |Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. | ||
|Tester=Heltonxl | |Tester=Heltonxl | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 (r5492) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs at 200% speed. | |Comments=Runs at 200% speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core2 Duo E8500 @ 3. | |CPU=Intel Core2 Duo E8500 @ 3.16 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTS 250 @ 512 MB | ||
|Revision=1.1.0 r5726 | |Revision=1.1.0 (r5726) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5726) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 (r5695) | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 (r5403) | ||
|Comments=Still playable. | |Comments=Still playable. | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
}} | }} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=2x Intel Xeon X5470 @ 3.33 GHz | |CPU=2x Intel Xeon X5470 @ 3.33 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 780 | ||
|Revision=1.1.0 | |Revision=1.1.0 (r5764) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* EE/IOP: | |||
** Clamping mode: Normal | |||
** Round mode: None | |||
* VUs: | |||
** Clamping mode: Normal | |||
** Round mode: None | |||
* Speedhacks: | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto | |||
* Custom Resolution: 1440x1080 | |||
* Anisotropic Filtering: 16x | |||
* Texture Filtering: Bilinear (PS2) | |||
* Configure Hacks: | |||
** Alpha: Enabled | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
** Shadeboost: Enabled | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=Japan v01.70(06/02/2003) | |Comments=Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling. | ||
|Tester={{ForumUser|Cole}} | |Tester={{ForumUser|Cole}} | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 750 @ | |CPU=Intel Core i5-750 OC @ 3.00 GHz | ||
|GPU=AMD Radeon HD 5850 | |GPU=AMD Radeon HD 5850 @ 1024 MB | ||
|Revision=1.3.0 | |Revision=1.3.0 (git 14-Jun-2014) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Europe v02.00(14/06/2004 | |Comments=Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode. | ||
|Tester={{ForumUser|Altomar}} | |Tester={{ForumUser|Altomar}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU=Intel Core i5-4670K @ 3.40 GHz | ||
|GPU=AMD Radeon HD 7850 | |||
|Revision=1.3.1 (git r10) | |||
|GPU=Radeon HD 7850 | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | |||
|Revision= | ** EE Cyclerate: 1 | ||
** VU Cycle Stealing: 0 | |||
|Graphics= | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | |||
</spoiler> | |||
* | |Graphics=GSdx 0.1.16 SSE4 | ||
* | <spoiler show="Settings" hide="Hide"> | ||
** | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 2560x1440 | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
</spoiler> | |||
|Sound= | |Sound= | ||
<spoiler show="SPU2-X" hide="Hide"> | |||
* Module: XAudio2 | |||
* Latency: 150ms | |||
* | * Synchronizing Mode: TimeStretch | ||
</spoiler> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments= | |Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | ||
BIOS: USA 2.30, Perfect. No issues from start to finish. | |||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
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* Also known as '''BioHazard 4''' (JP) | * Also known as '''BioHazard 4''' (JP) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Force feedback keeps vibrating | |IssueName=Force feedback keeps vibrating | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Force feedback | |Description=Force feedback constantly vibrates in menus and cutscenes. | ||
|Workaround= | |Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bad Rendering of Infrared Scope | |IssueName=Bad Rendering of Infrared Scope | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=A pink texture will cover the whole infrared scope instead of a thermal vision | |Description=A pink texture will cover the whole infrared scope instead of a thermal vision | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Floating flame sprites | |IssueName=Floating flame sprites | ||
|IsFixed=0 | |IsFixed=1 | ||
|IssueLevel=0 | |||
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | |||
|Workaround=Use the latest 1.5.0 dev builds. | |||
}} | |||
{{Issue | |||
|IssueName=Minor lines shading bug | |||
|IsFixed=1 | |||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In gameplay some wierd line shading appear on screen. | ||
|Workaround=Use the latest 1.5.0 dev builds. | |||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small> | File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small> | ||
</gallery> | </gallery> | ||
Revision as of 00:24, 13 December 2019
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: GameRankings: 96/100, Metacritic: 96/100
Game description: Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. | Lagahan |
NTSC-U(?) | ? |
|
0.9.9 (r5128)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 (r5133)
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. | Heltonxl |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
1.1.0 (r5726) | GSdx SSE41 (r5726) |
|
Still playable. | |
NTSC-J | Windows |
|
1.1.0 (r5764)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling. | |
PAL | Windows |
|
1.3.0 (git 14-Jun-2014)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE41 |
|
Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1 (git r10)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE4
<spoiler show="Settings" hide="Hide">
</spoiler> |
<spoiler show="SPU2-X" hide="Hide">
</spoiler>
|
BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | Ryudo |
Trivia
- Original names: バイオハザード4 (SLPM-66213) & (SLPM-74262) & (SLPM-74288), 레지던트 이블 4 (SCKA-20089), 바이오하자드 4 (SLKA-25410)
- Also known as BioHazard 4 (JP)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
Known Issues
Force feedback keeps vibrating
- Status: Fixed
- Type: Minor
- Description: Force feedback constantly vibrates in menus and cutscenes.
- Workaround: Update to the latest nightly version of PCSX2.
Bad Rendering of Infrared Scope
- Status: Fixed
- Type: Minor
- Description: A pink texture will cover the whole infrared scope instead of a thermal vision
- Workaround: Update to the latest nightly version of PCSX2.
Floating flame sprites
- Status: Fixed
- Type: Minor
- Description: Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
- Workaround: Update to the latest nightly version of PCSX2.
Minor lines shading bug
- Status: Fixed
- Type: Minor
- Description: In gameplay some wierd line shading appear on screen.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLPM 66213)
-
Resident Evil 4 (SLES 53702)
-
Resident Evil 4 (SLPM 66213)
-
Resident Evil 4 (SLPM 66213)
|
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