SOCOM 3: U.S. Navy SEALs: Difference between revisions
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{{infobox | {{infobox | ||
|image = Socom3box.jpg | |image = Socom3box.jpg | ||
|caption = | |caption = | ||
|developer = Zipper Interactive | |developer = Zipper Interactive | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO) | ||
|genre = Action, Shooter | |genre = Action, Shooter | ||
|wikipedia = [https://en.wikipedia.org/wiki/SOCOM_3_U.S._Navy_SEALs Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/926538-socom-3-us-navy-seals Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/926538-socom-3-us-navy-seals/index.html GameRankings]|81/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/socom-3-us-navy-seals Metacritic]|82/100}} | |||
|gameinfo = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience. | |gameinfo = Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience. | ||
| | <!-- General props --> | ||
|widescreen = | |numberofonlineplayers = 32 | ||
|headset = 1 | |||
|widescreen = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|ko_rating = 15 | |ko_rating = 15 | ||
|au_rating = MA | |au_rating = MA | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|na_rating = M | |||
|na_rating_text = Blood, Violence | |na_rating_text = Blood, Violence | ||
<!-- Language props --> | |||
|italian = SCES-53300 | |italian = SCES-53300 | ||
|spanish = SCES-53300 | |spanish = SCES-53300 | ||
|french = SCES-53300 | |french = SCES-53300 | ||
|german = SCES-53300 | |german = SCES-53300 | ||
|english = SCES-53300 & SCUS-97474 | |english = SCES-53300 & SCUS-97474 & SCUS-97489 & SCUS-97475 | ||
|korean = SCKA-20064 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|serialsPAL = SCES-53300<br />SLES-53300 | |serialsPAL = SCES-53300<br />SLES-53300 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = April 21, 2006<br />April 26, 2006 | |releasedatePAL = April 21, 2006<br />April 26, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SCKA-20064 | |serialsNTSCJ = SCKA-20064 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 2, 2007 <small>(BigHit Series)</small> | |releasedateNTSCJ = November 2, 2007 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 & XP 64-bit | ||
|CPU=AMD Phenom II X6 1065T @ 2.97 | |CPU=AMD Phenom II X6 1065T @ 2.97 GHz | ||
|GPU=AMD Radeon HD 6670 | |GPU=AMD Radeon HD 6670 | ||
|Revision=0.9.9 | |Revision=0.9.9 (r5326) | ||
|Graphics=GSdx | <spoiler show="Settings" hide="Hide"> | ||
* Automatic Gamefixes: Enabled | |||
* Speedhacks: | |||
** EE Cyclerate: 3 | |||
** VU Cycle Stealing: 3 | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** Enable fast CDVD: Enabled | |||
** mVU Flag Hack: Enabled | |||
** mVU Block Hack: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 (r5530) | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r5317) | ||
* LilyPad | * LilyPad 0.11.0 (r5112) | ||
|Comments=BIOS: 1.60 | |Comments=BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. | ||
|Tester=JasonBreen | |Tester=JasonBreen | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 (r5517) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=IPU's are blank and ingame is filled with some SPS. | |Comments=IPU's are blank and ingame is filled with some SPS. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-3330 | ||
|GPU=HD | |GPU=AMD Radeon HD 6850 | ||
|Revision=1.3 | |Revision=1.3.0 (git 05-Jun-2014) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* EE/IOP: | |||
** Clamping Mode: Extra + Preserve Sign | |||
** Round Mode: Nearest | |||
* VUs: | |||
** Clamping Mode: Extra + Preserve Sign | |||
** Round Mode: Nearest | |||
</spoiler> | |||
|Graphics=GSdx | |||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=USA v02.20(10/02/2006) | |Comments=USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest). | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Broken FMVs | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=FMVs are not rendered | |||
|Workaround=Temporarily switch to Software mode by pressing the F9 key to watch the FMVs. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Night vision is broken | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Night vision does not render properly. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Slowdown when looking at the sun | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=when looking at the sun, the game becomes sluggish. | ||
|Workaround= | |Workaround=No Known Workaround. | ||
}} | }} | ||
{{SOCOM series}} | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}} | *[http://forums.pcsx2.net/Thread-Socom-US-Navy-Seals-3-SCUS-97474-U--29365 Socom - US Navy Seals 3 (SCUS 97474) (U)]}} |
Revision as of 15:06, 2 September 2019
Developer(s): Zipper Interactive
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO)
Genre: Action, Shooter
Wikipedia: Link
Game review links: GameRankings: 81/100, Metacritic: 82/100
Game description: Reprise the role of elite SEAL forces as you carry out various squad-based missions to protect America. SOCOM 3: U.S. Navy SEALs takes you to three new areas of operation: Morocco, Poland, and South Asia. For the first time in the SOCOM series, land and water vehicles play a central role in the gameplay experience.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 & XP 64-bit |
|
0.9.9 (r5326)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 (r5530) |
|
BIOS: 1.60, Delay VIF1 Stalls (automatically applied by this PCSX2 build with Automatic Gamefixes). Singleplayer is very playable, no visual corruption or crashes whatsoever. Graphics tend to glitch uncontrollably, have not found a way to fix this. | JasonBreen |
NTSC-U | Windows |
|
1.1.0 (r5517) | GSdx SSE41 (r5464) |
|
IPU's are blank and ingame is filled with some SPS. | |
NTSC-U | Windows |
|
1.3.0 (git 05-Jun-2014)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx |
|
USA v02.20(10/02/2006), Hardware mode - Round mode to fix the - Sometimes can appear a vertical line on screen (fixed with the round mode Nearest). |
Trivia
- Original names: 소콤 3 US 네이비씰 (SCKA-20064)
Known Issues
Broken FMVs
- Status: Active
- Type: Minor
- Description: FMVs are not rendered
- Workaround: Temporarily switch to Software mode by pressing the F9 key to watch the FMVs.
Night vision is broken
- Status: Active
- Type: Major
- Description: Night vision does not render properly.
- Workaround: Go to Config > Video (GS) > Plugin Setings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
Slowdown when looking at the sun
- Status: Active
- Type: Major
- Description: when looking at the sun, the game becomes sluggish.
- Workaround: No Known Workaround.
|
Categories:
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games rated 15 in Korea
- Games support headset
- Games with special controllers
- Games with widescreen support
- Games with progressive support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Shooter
- Games by Zipper Interactive
- Games with known issues
- Games with minor issues
- Games with serious issues