Burnout Revenge: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Sorted entries) |
||
(48 intermediate revisions by 10 users not shown) | |||
Line 3: | Line 3: | ||
|caption = North American box art | |caption = North American box art | ||
|developer = Criterion Games | |developer = Criterion Games | ||
|genre = Racing | |publisher = [[Electronic Arts]] | ||
|genre = Racing | |||
|wikipedia = [http://en.wikipedia.org/wiki/Burnout_Revenge Link] | |wikipedia = [http://en.wikipedia.org/wiki/Burnout_Revenge Link] | ||
|gameinfo = | |gameinfo = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players. | ||
|reviewlinks = [http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN] | |cpu-intensive = 1 | ||
| | |gpu-intensive = 1 | ||
|widescreen = 1 | |||
|progressive = 1 | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link] | |||
|numberofonlineplayers = 6 | |||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}} | |||
|japan_rating = B | |||
|au_rating = M | |||
|eu_rating = 3+ | |||
|na_rating_text = Violence | |||
|na_rating = E10+ | |||
|ko_rating = 12 | |||
|keyboard = 1 | |||
|headset = 1 | |||
|finnish = SLES-53506 | |||
|swedish = SLES-53506 | |||
|italian = SLES-53506 | |||
|dutch = SLES-53506 | |||
|spanish = SLES-53506 | |||
|french = SLES-53507 | |||
|german = SLES-53507 | |||
|english = SLES-53507 & SLUS-21242 & SLUS-21242GH & SLUS-29153 | |||
|japanese = SLPM-66108 & SLPM-66652 & SLPM-55004 | |||
|korean = SLKA-25304 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21242 | |serialsNTSCU = SLUS-21242<br />SLUS-21242GH <small>(Greatest Hits)</small><br />SLUS-29153 <small>(Demo)</small> | ||
|CRCsNTSCU = D224D348 | |CRCsNTSCU = D224D348 | ||
|releasedateNTSCU = September 13, 2005 | |releasedateNTSCU = September 13, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 18: | Line 43: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-53507 | |serialsPAL = SLES-53507<br />SLES-53506<br />SLES-53507/P<br />SLED-53512 <small>(Demo)</small> | ||
|CRCsPAL = | |CRCsPAL = 7E83CC5B | ||
|releasedatePAL = September 23, 2005 | |releasedatePAL = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66108 | |serialsNTSCJ = SLPM-66108<br />SLKA-25304 <small>(Korea)</small><br />SLPM-66652 <small>(EA Best Hits)</small><br />SLPM-55004 <small>(EA:SY! 1980)</small><br />SLAJ-25066 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = October 20, 2005 | |releasedateNTSCJ = October 20, 2005<br />October 24, 2005 <small>(Korea)</small><br />January 25, 2007 <small>(EA Best Hits)</small><br />May 29, 2008 <small>(EA:SY! 1980)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 42: | Line 67: | ||
|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5576 | ||
|Graphics=GSdx 5570 SSE41 [23 02 2013] | |Graphics=GSdx 5570 SSE41 [23 02 2013] | ||
|Sound= | |Sound= | ||
Line 50: | Line 75: | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
Line 64: | Line 88: | ||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame. | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
Line 91: | Line 102: | ||
|Comments= The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. | |Comments= The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Intel Core i7 920 @ 4.0ghz | |||
|GPU=AMD Radeon HD 5770x2 (CrossfireX) | |||
|Revision=1.3.0 r5051 (SVN) | |||
|Graphics=GSdx D3D11 r5051 | |||
|Sound=SPU2-X r5025 | |||
|Comments=HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. | |||
|Tester=H3llRaiser | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
Line 98: | Line 121: | ||
|CPU= Intel i5 2500 | |CPU= Intel i5 2500 | ||
|GPU= Intel HD Graphics 2000 | |GPU= Intel HD Graphics 2000 | ||
|Revision= | |Revision=1.3.1-8 (GIT) | ||
|Graphics=GSdx 10 (Software) | |Graphics=GSdx 10 (Software) | ||
|Sound= | |Sound= | ||
Line 105: | Line 128: | ||
|Comments= Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. | |Comments= Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. | ||
|Tester=Joder666 | |Tester=Joder666 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 8.1 64bit | |||
|CPU= Intel i5 3210M @ 2.50 GHz | |||
|GPU= Intel HD Graphics 4000 | |||
|Revision=1.3.1-91 (GIT) | |||
|Graphics=GSdx 10 Hardware (F9 to software for fixing sky) | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
|Comments=Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop. | |||
|Tester=chriztr | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-Bit | |||
|CPU= Intel i7 8809G | |||
|GPU= AMD Vega M-GH Graphics | |||
|Revision=1.5.0-3179 (GIT) | |||
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky) | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*Lillypad 0.11.0 | |||
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible. | |||
|Tester=pwnedbygary | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 125: | Line 175: | ||
--> | --> | ||
==Trivia== | |||
* Original names: '''バーンアウト リベンジ''' (SLPM-66108) & (SLPM-66652) & (SLPM-55004), '''번아웃 리벤지''' (SLKA-25304) | |||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | |||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | |||
==Known Issues:== | |||
== | {{Issue | ||
|IssueName=Vertical bars in multiplayer | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=In multiplayer, bars of yellow obscure much of both split screens. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works). | |||
}} | |||
{{Issue | {{Issue | ||
Line 135: | Line 196: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The sky is not rendered in GSdx Hardware mode. | |Description=The sky is not rendered in GSdx Hardware mode. | ||
|Workaround= | |Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. | ||
}} | }} | ||
==The | {{Issue | ||
<gallery> | |IssueName=Sun is Visible Through Walls | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=The sun can be seen through walls and objects. | |||
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions. | |||
}} | |||
{{Issue | |||
|IssueName=Purple Windows/Textures Under 16:9 Mode | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Bugged textures when booting the game via System->Boot CDVD (full). | |||
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use System->Boot CDVD (fast) instead of the full boot option. | |||
}} | |||
{{Issue | |||
|IssueName=Grey Lines Within Text | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=Nearly all text has dark grey lines running inside each character. | |||
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode. | |||
}} | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
Burnout_Revenge_Forum_1.jpg | |||
Chriztr burnout4 01.png | |||
Chriztr burnout4 02.png | |||
Chriztr burnout4 03.png | |||
Chriztr burnout4 04.png | |||
Chriztr burnout4 05.png | |||
Chriztr burnout4 06.png | |||
Chriztr burnout4 07.png | |||
</gallery> | </gallery> | ||
== Gameplay Videos == | |||
* [https://youtu.be/_bhpKC_BTzk Gameplay footage 1] | |||
* [https://youtu.be/yJ5vFhEPCZU Gameplay footage 2] | |||
* [https://youtu.be/Pe0ufwlymJI Gameplay footage 3] | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)] | *[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLES-53506-E--29023 Burnout - Revenge (SLES 53506) (E)] | ||
*[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}} | *[http://forums.pcsx2.net/Thread-Burnout-Revenge-SLUS-21242-U--29232 Burnout - Revenge (SLUS 21242) (U)]}} |
Revision as of 21:47, 2 July 2019
Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: IGN: 8.9/10, Metacritic: 90/100
Game description: Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs above full speed., Various graphics errors (reflections, black sky, etc...). | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 10 (Hardware) 0.1.16 r5875 |
|
The black sky and slightly choppy audio is still present, as are the fixes for these problems. Game still runs at full speed. Bios v 2.0 was used. | Zrooney |
NTSC-U | ? |
|
1.3.0 r5051 (SVN) | GSdx D3D11 r5051 | SPU2-X r5025 | HACKS: Preset = Balanced and/or EE CycleRate = x2 / mVU Block Hack and MTVU checked / Scaling x3 / Everything else at default., The game runs at full speed all time but still have some graphical glitches. Atleast in the latest SVNs the vertical lines was fixed (in 0.9.8 still have these lines) and the black sky is still present . Also the sound (mostly the musics in races) is running a bit choppy. SOUND FIX: audio plugin settings, output settings: 1-XAudio 2, synchronizing mode: Async Mix. no sound problems since. | H3llRaiser |
NTSC-U | Windows 7 64-Bit |
|
1.3.1-8 (GIT) | GSdx 10 (Software) |
|
Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues. | Joder666 |
PAL | Windows 8.1 64bit |
|
1.3.1-91 (GIT) | GSdx 10 Hardware (F9 to software for fixing sky) |
|
Used default preset (2-safe) and switched between dx9 and dx11 to see if there where any differents at all. Menus at 50 fps, ingame in hardware-mode ~30fps at best with this laptop. | chriztr |
NTSC-U | Windows 10 64-Bit |
|
1.5.0-3179 (GIT) | GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky) |
|
Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible. | pwnedbygary |
Trivia
- Original names: バーンアウト リベンジ (SLPM-66108) & (SLPM-66652) & (SLPM-55004), 번아웃 리벤지 (SLKA-25304)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues:
Vertical bars in multiplayer
- Status: Active
- Type: Major
- Description: In multiplayer, bars of yellow obscure much of both split screens.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
Black Sky in GSdx Hardware Mode
- Status: Active
- Type: Minor
- Description: The sky is not rendered in GSdx Hardware mode.
- Workaround: In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.
Sun is Visible Through Walls
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: The sun can be seen through walls and objects.
- Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
Purple Windows/Textures Under 16:9 Mode
- Status: Fixed
- Type: Minor
- Description: Bugged textures when booting the game via System->Boot CDVD (full).
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Affected Game Versions: All
- Description: Nearly all text has dark grey lines running inside each character.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
Gameplay Videos
Categories:
- Games rated B in Japan
- Games rated E10+ in North America
- Games rated 3+ in Europe
- Games rated M in Australia
- Games rated 12 in Korea
- Games support headset
- Games with special controllers
- Games support keyboard
- Games with widescreen support
- Games with progressive support
- GPU intensive games
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Dutch language
- Games with Italian language
- Games with Swedish language
- Games with Finnish language
- Games with Korean language
- Games
- Playable games
- Racing
- Games by Criterion Games
- Games with known issues
- Games with serious issues
- Games with minor issues